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Steam News · 3d
Hey everyone, Thought i'd take a moment to give you all an update on what i'm working on. Over the last few weeks i've been working on the heat addition mentioned in the road map. I thought i'd get on to this now rather than further combat additions as i think it'll give a bit more depth to underlying gameplay. So what will the heat addition bring? Items will now generate heat whilst operating, an...
Steam News · Aug 22
Fix for an issue with job and hauling priority windows. If you revisited the window an update was needed as the number of workers could be the same, but they might be different (destroyed droid, then built a new one). Caused a crash, but thankfully quite a rare occurrence. Patch notes:- Fix: Update worker list when haul and job priority popups enabled, even if worker count same. Nick
Steam News · Aug 12
Multiple popup windows are now supported. I know some of you running larger screens wanted multiple windows open at a time, so i've added z-ordering. Should all behave as you expect (latest opened window to the front, select a window behind to bring it to the front). Only exception is that worker charges are linked to droid control window, and visitor charges, default trader permissions and factio...
Steam News · Aug 7
A few sound effects have been added when selecting your crew (for a bit of personality). Recent scanner addition wasn't updating pathing, so workers moved around rather than over like other turrets. Scanner was also missing an on/off switch. Fixed another issue with airlocks and workers sometimes passing through (this time when at x2 speed), my check wasn't taking into account the faster speed. So...
Steam News · Aug 4
A new scanner has been added to the game. This new defence turret, scans for pirates and if they come within range, your laser and cannon turrets receive a damage boost. These scanners can also be upgraded to increase their range. That's not all though, any large mineable asteroids and derelicts in range will also be scanned, giving you information about their resource yield. Higher yield asteroid...
Steam News · Aug 2
Hey everyone, Thought i'd put out a news post just to update everyone about where Deep Space Outpost is, and what to expect next. A lot of bug fixes and improvements have been made since launch. Thanks to everyone who has reported issues and given me feedback. Apologies for the number of bugs, and thank you for your patience as i've worked through them. I've also made a few of the improvements peo...
Steam News · Jul 31
For those of you running large monitors / high resolutions, Deep Space Outpost now supports 1.5x and 2x in-game text scaling. This improves things a lot especially if you are running 4k, as the UI was pretty small previously, even at 1.25x. Patch notes:- Improve: Support for 1.5x text scale (at 1440). Improve: Support for 2x text scale (at 2160). Nick
Steam News · Jul 28
Fix for an issue if food hauling was interrupted (destination deconstructed/destroyed). New food destination check needed to know what food type was being carried. Have also clarified some info in the tutorial with regards tractor beams. Patch notes:- Fix: New haul destination check needs to have carried food type set if its food hauling. Improve: Tutorial tractor beam mining section, state tracto...
Steam News · Jul 27
German language has been added. Do let me know if i have any text in the wrong place, it is easy to copy strings in to wrong locations when going through a large amount of text. Also a fix for when you completed a scenario, and wished to continue playing. If you subsequently went to the pause menu, the pause menu was skipped as you were immediately presented with end game stats. Patch notes:- Impr...
Steam News · Jul 26
Fix for building where you made a job top priority, but due to number of jobs it was picked up in normal queue and build type priority was missing. Thanks to Marcus for the bug report :o) Patch notes:- Fix: Making a build job top priority, still needs to bring across build type priority. Nick