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Steam News · Aug 10
WHAT THE HECK IS GOING ON HERE???Hi, this is Max, the writer of Deep Pixel Melancholy. A long time ago, starting with the first season of The Walking Dead, I played Telltale games and took notes on how to create branching stories. Back then, I was still in school and could never have imagined that one day I’d take part in a festival with a game selected by Telltale themselves.But it happened. The ...
Steam News · Aug 9
More exciting news: Deep Pixel Melancholy now has a European Spanish translation.Our friend Tobías J. Barbaria Álvarez is helping us with it. Along with the Latin American Spanish translation by Auster Translations, both languages are already available in the demo!We hope and believe this will help Deep Pixel Melancholy reach a wider audience. We’ll find out soon. Either way, Spanish is simply a b...
Steam News · Aug 6
Guys, Deep Pixel Melancholy is once again taking part in one of the coolest festivals, Tiny Teams!Last year, Rythian and Kirsty, aka crustydoggo from Yogscast, played our demo, and it was a lot of fun.We don’t know whether the game will make it onto the stream this year, but we’re shocked and happy just to be part of the festival. So check out the festival page and tune in on Twitch to see more ga...
Steam News · Jun 30
Hi, friends! We want to share some good news. A couple of wonderful people from Auster Translations, Milagros and Francisco, are helping us. Thanks to them, Deep Pixel Melancholy will soon speak one of the most widely spoken languages in the world, Latin American Spanish!We also should mention that there's a chance we might not be able to add the translation by release. That's entirely our respons...
Steam News · Jun 11
We added a new route, updated the art, and polished the text. We took a lot of feedback into account, and now the first chapter has reached its final form.There have also been a lot of changes under the hood: the save system has changed, the code is cleaner, and overall we did a lot to make the game more stable and harder to break.If you still haven’t played DPM, go download the demo and enjoy it!...
Steam News · Jun 9
Hey friends!Just wanted to quickly share that we’ve reached another milestone, one we could only dream of back when we started development.It’s all thanks to you. You’re awesome, and we really appreciate you believing in us. THANK YOU!And here’s a nice little spoiler for those who open Steam and read our news: we’ll update the demo in the next few days. We’ll share all the details later, but for n...
Steam News · Apr 29
Choo choo, hey everyone.It has been a while since the last update, so here we go. Since the start of the year we have been steadily working through the planned content, and also came up with a bunch of new ideas we did not plan at first. Hope you will like them, it is going to be very narrative heavy. Honestly, it is kind of crazy how much you can do in Construct 3, that is the engine we are using...
Steam News · Dec 31, 2025
No extra words, folks. Spend the New Year with your loved ones, playing games, having fun with strangers, or sitting with family. Just do it the way you want.And let the gloom fade away, with melancholy staying only in beautiful images on the screen.Take care, happy New Year, and see you around.
Steam News · Dec 18, 2025
Hi to all fellow melancholy lovers. First things first, here’s some fresh, life-affirming art ːcupheadːThis is a scene from the first chapter and it will be in the game at release. If you played the demo, you might guess where you can reach it ːcool_explorerːNow to the important part. How is the project doing? We haven’t been sitting around. Right now more than half of the content is done.— Art is...
Steam News · Oct 8, 2025
Wow, that's amazing! Truly, incredibly amazing. Thank you all for the emotions and the support. None of this would have been possible or even meaningful without you. Any creative project is never made just for itself, but always for the people who connect with it.When we were preparing to announce Deep Pixel Melancholy, our plan was something like: “Well, it would be great to hit a thousand wishli...