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Steam News · 3d
Smoother Diving Moving around the seabed is smooth now: the game only draws the scenery that is actually on screen, so swimming no longer causes frame drops. The recurring micro-stutter is gone: the brief hitch that kept coming back at regular intervals during a dive no longer happens, so the frame rate stays even. Big schools are lighter: distant fish keep drifting smoothly without dragging the f...
Steam News · Oct 10
Fixes Fixed an issue where quitting the game after a dive had ended left "Continue" without effect on the next launch, so starting a new campaign appeared to be the only option. Continuing now resumes the campaign with fish coins, equipment, backpack contents and progress retained. The continue button now displays "Continue Campaign" when no dive is in progress. "New Game" now requests confirmatio...
Steam News · Sep 30
Mission Screens Every dive now opens with a briefing: a CRT typewriter briefing — mission, difficulty level, clearance and return condition — plays before you drop into the water. Crossing the final wave gets a proper send-off: the outro is now a typewriter screen with a big CONGRATS line and its own buttons, instead of a separate results pop-up. Dying has its own screen too: the death pop-up is g...
Steam News · Sep 25
## Depth Layer Signs - The ocean's layers are now marked as you reach them: **signs at 200 m, 1000 m, 4000 m and 6000 m** fade in when you approach a boundary and fade back out when you leave it, so you can read your depth at a glance instead of watching a number. - They use the same neon look as the main menu and are translated into all five supported languages. ## HUD - **Fish coins moved to the...
Steam News · Sep 22
## A Rebuilt Main Menu - The main menu has been rebuilt from the ground up: a **pixel-art deep-sea backdrop** with the **DEEP DRIFT — SIGNAL BELOW** logo, and a menu that **fades in colour by colour** when it opens and sinks back into the dark when you leave. - Behind the artwork there is now a **living fish tank**, generated fresh every time you open the menu. Move the mouse to open a **pixel-cut...
Steam News · Sep 16
* Marine Eco Package 1 — DLC Update Marine Eco Package 1 has been reworked: instead of adding a few new fish species, the DLC now brings the seafloor itself to life. New ecosystem creatures appear while the terrain is generated: seahorse (above 3000 m), deep triangle fish (below 3000 m), sea urchin, feather star, yeti crab, and the ambush-hunting bobbit worm. New decorations that match the terrain...
Steam News · Aug 27
Added controller support. Optimized the guidance text in the new player tutorial.
Steam News · Aug 26
Optimized aiming and shooting feel. Optimized swimming animations to make them more lifelike. Optimized hit reactions for divers to make them more distinct and impactful.
Steam News · Aug 20
The issue that prevented the "Clean Deep Dive" achievement from unlocking has now been fixed
Steam News · Jul 22
Fixed a bug where water flow areas were generated incorrectly
Steam News · Jul 22
Fixed animation error for the shrimp object
Steam News · Jul 20
Fixed a bug where some achievements could not be triggered.
Steam News · Jul 16
Hi divers, Deep Drift: Signal Below has received a final round of treasure, progression, and world-polish updates—giving each descent a little more reason to wander off the safe route. ## Key Changes - Added treasure chests throughout the depths, with gear, fish coins, and other rewards to discover. - Some chests may now bring a surprise encounter. Apparently, not everything underwater appreciates...
Steam News · Jul 10
Hi divers, This build introduces the new scoring system and leaderboard features, enhancing competition and replayability. ## Key Changes * Added the scoring system, allowing players to earn points based on their performance. * Implemented leaderboard functionality, enabling players to compare scores and rankings with others. * Improved overall game experience and competitive features.
Steam News · Jul 10
Hi divers, This build introduces save functionality and improves the overall game experience with Steam Cloud support. ## Key Changes - Added the save system, allowing players to save and load their progress. - Implemented Steam Cloud Save support, enabling save data synchronization across devices. - Improved overall game stability and experience.
Steam News · Jul 9
Reduced the resource pressure for high-level enhancement, making max-level gear more stable and predictable to reach.