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Steam News · Aug 27
Dungeoneers, time is drawing near. Pack your most useful tools and get ready to venture into places where few adventurers have dared to go. You’ll be able to explore the dark corners and bountiful depths of Deep Dish Dungeon on October 13th, 2026! Our release date has been revealed at the Microsoft Gamescom Broadcast, with a brand new trailer. If you still haven’t learned the ropes, remember our d...
Steam News · Jun 23
We’ve had a fantastic Steam Next Feast – I mean, Fest – and we’d like to thank you all for playing our demo and sharing your feedback. Every piece of feedback, however small, helps us stay on the right track to create the Deep Dish Dungeon you want to see (and explore!). We're also proud to be among the top 50 most-played demos in this Steam Next Fest!!
Steam News · Jun 15
We're super excited to be part of the Steam Next Fest with an updated demo! Your invaluable feedback over the past months has helped us better understand what you want to see in Deep Dish Dungeon and fine-tune the experience. Keep in mind this is just the beginning! Read more about the demo here: A new dev post by Saulo Camarotti, Creative Director Full patch notes covering major updates, importan...
Steam News · Jun 15
Dungeoneers, we've updated our demo for the Steam Next Fest! New Features Spoil food system: Food can get spoiled over time (one item food at a time, usually around 20 minutes). Food Baskets keep them fresh for at least 1 hour. All food, all raw and some cooking ingredients can get spoiled; herbs and some dry ingredients don't get spoiled with time. Improvements in Combat: Camera shake when hit an...
Steam News · Jun 12
Hey all! This time I'm not here for a blog post, but some dev updates! We're very excited to let you all know that we'll be part of the Steam Next Fest, from June 15 to 22. Seeing all your amazing feedback on the demo we put out a couple months ago, we decided to make some changes to improve the overall experience, and certainly, this will also help us shape the full game. Part of our team is work...
Steam News · May 5
Hey everyone! First of all, I wanted to share how happy we are that Deep Dish Dungeon has been part of some awesome events recently: the Level Up showcase in Las Vegas, the Raw Fury's Publisher Sale on Steam, and the Medieval Fest on Steam focused on medieval fantasy games. It's been amazing to see the game featured alongside so many great titles, and we're incredibly grateful for all the new play...
Steam News · Mar 30
Hello there dungeoneers! Our second demo update is here. Hope you like the improvements we've implemented (including new languages!), and as always, don't hesitate to share any feedback with us. Fixed issue where crafting ingredients can be protected from crafting consumption by moving them to mouse cursor Fixed issue where player can get trapped if a Stool they're sitting on is deconstructed Fixe...
Steam News · Mar 25
Hey everyone! I’m really happy to share some new updates on Deep Dish Dungeon and how development has been going lately. A couple of weeks ago, we released our demo, and the response has been amazing. We’ve been blown away by all the feedback you’ve shared with us, seriously, thank you! There’s been a lot of great insights coming from the community, and it’s helping us shape the game in the best p...
Steam News · Mar 12
Hey Dungeoneers, We’ve got some great news to share with you! During today’s Future Game Show, we dropped a brand new trailer which revealed Deep Dish Dungeon will be releasing on Steam, this Fall! This is a big, exciting moment for us. We’ve been working hard on the game and been absolutely delighted by the response since we announced at Gamescom last year! This trailer shows off some of that fun...
Steam News · Mar 4
Hey dungeoneers, we're happy to share the info on our first demo update. Your feedback and comments have been invaluable for us to identify what we needed to fix, tweak and improve. Thank you for your continuous support! IMPORTANT Added Prompt font and implemented Mouse buttons as icons in UI. Paving the way to add controller icons to UI Added Quality control to settings LOW, MEDIUM, HIGH. Where L...