

Steam News · Sep 30
It’s been a long journey getting here, and I’m excited for you to finally explore the game! It's out now!There are four heroes to master, five worlds to conquer, and plenty of weapons, items, skills, secrets, and combinations to discover. I hope you have fun finding your own favorite builds.I’ve tested the game as thoroughly as I could, and I’m hoping everything runs smoothly for you. If you run i...
Steam News · Sep 5
It’s finally happening: Deck of Stabs will launch on Steam on September 30, 2026!Deck of Stabs has been a huge solo-development project, and I’m incredibly excited to finally share the finished game with everyone. Thank you to everyone who played the demo, shared feedback, made videos, joined the community, or added the game to their wishlist. Your support has helped me carry the game all the way ...
Steam News · May 6
🛠 BIG BUG FIXThe new 3D card view system introduced a nasty issue in the released build that could freeze the game during play.That bug has now been fixed.Sorry about that everyone — and thank you to everyone who reported it so quickly!🌀 Recursion Cloak UpdateThe Recursion Cloak previously drew a card whenever you played a card.Unfortunately... this allowed the Bladedancer to create effectively in...
Steam News · May 2
This update brings major new systems, tons of replayability, and a full UI/feel overhaul. Whether you’re jumping in for the first time or coming back, there’s a lot to discover.🧙♂️ NEW: Character Selection OverhaulBrand new selection screen with enhanced visualsLarge character previewsChoose skins, starting skills, and starting itemsMore ways to shape your run right from the start⚔️ Starting Item...
Steam News · Apr 10
Hey everyone,I’ve been hard at work on Deck of Stabs, and I wanted to share a quick update on where things are headed.Demo Relaunch IncomingA new and improved demo is on the way! My goal is to have it ready for Steam Deckbuilders Fest (May 4–11). I’m pushing hard to hit that window—but if I miss it, the relaunch will follow shortly after.While I’d love to say the full game will be ready then, I wa...
Steam News · Feb 19
Hey everyone,I wanted to post a quick but important update:Deck of Stabs is very much alive.The game was originally planned to release months ago, but development slowed while I focused heavily on major updates for MetalMercs. As a solo developer juggling multiple projects, sometimes one game temporarily takes priority — and MetalMercs demanded it.That said, Deck of Stabs has never been abandoned....
Steam News · Jul 12, 2025
Greetings, Stabbers! We’ve just rolled out version 1.2.1 with a handful of quality-of-life improvements, UI polish, and bug fixes based on your feedback. Thanks for playing—and keep those blades sharp!🎯 Gameplay TweaksDODGE now expires after one turn. Let's be honest, it was a little OP before. It's still good, but it won't last forever anymore. So plan your evasions carefully.Zone-click feedback:...
Steam News · Jun 10, 2025
Join me at 4pm EST for an exclusive 1-hour live stream of a fast-paced roguelike deckbuilder action—every card is a weapon. I’ll be showcasing the two titular heroes: Steelhand and Bladedancer.Steelhand A battle-hardened warrior whose crushing sword and axe swipes not only deal heavy damage but also stun foes, letting you control the flow of battle with each swingBladedancer A nimble duelist who u...
Steam News · Jun 10, 2025
Join me at 10am EST for an exclusive 1-hour live stream of a fast-paced roguelike deckbuilder action—every card is a weapon. I’ll be showcasing the two titular heroes: Steelhand and Bladedancer.Steelhand A battle-hardened warrior whose crushing sword and axe swipes not only deal heavy damage but also stun foes, letting you control the flow of battle with each swingBladedancer A nimble duelist who ...
Steam News · May 28, 2025
Today, ahead of Next Fest, we’re unveiling a completely fresh way to slice through foes: the Bladedancer. Unlike the Steelhand, whose power grows through ever-bigger swords and axes, the Bladedancer thrives on agility and layered abilities—poisons, wounds, blinds, and deft dodges—to stay alive. Its cards are small and nimble, chaining together in rapid combos, with a touch of randomness to keep ev...