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Steam News · 10h
Some quality of life changes and a few small bugs crushed today. VERSION 1.1.2 Changes: * Can now load up on APU fuel when docked at friendly stations * Selecting an object on the map viewer will change multi-function tabs automatically * Added animations for torpedoes being neutralised by CIWTs fire * Scuttling enemy ships now triggers a destruction animation * Entering/exiting and spending the a...
Steam News · 2d
Thanks to everyone sending in suggestions & bug reports! I've created a pinned thread where I will be posting general development updates going forward. VERSION 1.1.1 Fixes: * Fixed a launcher state reporting bug for torpedo tube doors * Fixed a Captain-switching bug * Fixed an officer list bug when one of you crew takes a prize * In-space repairs could proceed beyond 100% * Fixed launch lock when...
Steam News · 5d
Patrols in campaign mode can now be paused and resumed by quitting the game or back to the main menu. Additionally, more bugs have been fixed and there’s been some AI tweaks.Our next focus is some improvements to the in-game NPC AI, and as requested an accelerated animation for when you’re doing lots of in-sector travel without enemies present.Thanks to everyone sending us feedback!Changes:* PATRO...
Steam News · 6d
Version 1.0.2 is available now.Changes:AI: Improved friendly NPC ships dealing with enemy vessels surrenderingFixes:Fixed bug which could cause player captains lost with ship not being respected properlyFixed font issue with the PAM terminalFixed glitch where detected ships was not being incremented correctly in dynamic campaignsStopped crew suggesting mags turned on when the system is already onA...
Steam News · Sep 2
Deck & Conn v1.0.1 is now up! This build contains some fixes for bugs reported since launch. A full change list can be found when you first start the game. Thanks to those who helped out by sending in bug reports!A quick roadmap for the next week - more small updates will come in the next few days fixing and tweaking things players have reported.Over the next week, we will then work towards versio...
Steam News · Sep 1
There is something easy about designing BIG games. I mean, it's not easy to make GOOD big games, but if you're designing Star Citizen, the answers at a very high level are often pretty simple. Building a giant life sim in space... do we allow players to buy new ships? Yes. Upgrade ships? Yes. Buy properties and start business? Yes. Visit bars and buy drinks? Yes. Change the colour of the fuzzy dic...
Steam News · Aug 21
Building the Spacecraft I Imagined as a ChildDeck & Conn has probably gone through more iterations than any project I've developed. This is it here, in its first form - a pico-8 prototype of what was then a sort of "Super Star Trek with bells added". From there, it went through three complete re-writes or ports across two more languages, until it ended up as its current C++ iteration with a custom...
Steam News · Aug 18, 2025
MicroProse revealed Deck & Conn, a single-player turn-based tactics game that places players in command of a Cold War-era nuclear corvette — in space. Read the full article here:
Steam News · Aug 18, 2025
A long time ago, in an operating system far away, I was a kid playing video games on a beat-up old 286, between re-runs of Star Trek and various '80s sci-fi movies. So when I discovered not just one but numerous Star Trek games stemming from a long lineage leading back to a 1971 game built for mainframe computers.At the time I was too young to realise that as fun as the game was, "Blow up all the ...