

Steam News · Aug 17
INTROHello everyone, it's been a long time since our last post.We're still working on the game and the overhauls we mentioned previously (you can find the previous post here: ).TLDR: We are behind schedule but making progress and wanted to share how things are shaping up.GOD BLESSINGSIn terms of gameplay content we're adding in a TON of new god blessings and item abilities.With Act 2 and 3 we kept...
Steam News · Dec 17, 2025
The Snowsfather has returned once again to spread joy and laughter (and presents)! Enjoy the winter scenery and have a happy holiday season!P.S.: The Snowsfather also cut down some of the trees in the moor.Hotfix 0.8.7: Fixed Snowswatch items not spawning on some saves
Steam News · Nov 21, 2025
INTROIt's been a while since our last post, so we wanted to communicate what we've been working on and expand on the roadmap ahead.In short, we are making sweeping changes, increasing the scope of the game to create a bigger and more cohesive experience.ENVIRONMENT & ARTThe world of Death Must Die started as an infinite plane, with a few objects scattered throughout. This is missing the sense of e...
Steam News · May 22, 2025
TL;DR - This patch adresses some major bugs, fixes the exploding fungus behaviour, adds further improvements to the environment overall and quality of life features to the Armory. Armory QoL: • You can now move items from the Armory to your character Inventory • Improved sorting when in a preset tab, surfacing most relevant items first • Added more featured affixes, e.g. "Heal on Level" to the Def...
Steam News · May 9, 2025
Enemies: • Wraiths Dash-Attack cooldown scaling 100% > 50% • Wraith Dash now has a windup animation • Moss Guardians now can't spawn more than 2 in a wave • Fungi damage reduced by half • Frog King tongue skill damage scaling from darkness 100% > 33%; Base damage -30% Summons: • Stone Golem now has proper Spawn & Death animation Blessings: • Sickles Attack Damage scaling improved +100% (6% > 12%, ...
Steam News · May 1, 2025
TLDR: A lot of feedback has been about traversal and obstacles in the new act. To improve that, we have drastically reduced the obstacle colliders of the trees and the player collider, as well as improving light sources. An optional charm encounter has been added to 2 locations to allow completing the “Face Yourself” achievement, as well as a new rare location that gives +1 Dash slot as an alterna...
Steam News · Apr 29, 2025
Enemies: • Frog King Breath attack preparation time 1.3s > 1.65s • Siren no longer charms summons • Lady of the Lake no longer charms summons • Scarecrow missiles made slower and lower range • Scarecrow attack area made smaller • Wraiths dash made slower • Exploding Fungi move slower • Forest Spirit attach to ally significantly slower, higher cooldown and less stat bonuses • Naga Warrior dash atta...
Steam News · Apr 27, 2025
If you're as big a fan of Hades, Vampire Survivors, and Diablo as I am, you need to try Death Must Die. This Steam Early Access marvel expertly blends the best of all three games into something entirely new, and ties it all together with some of the best pixel art I've ever seen. I've been keeping an eye on Death Must Die for some time now, and developer Realm Archive has just released its latest ...
Steam News · Apr 26, 2025
We’re shipping a fast patch to address some issues that quickly became apparent, so let’s go over them: Difficulty: Firstly, elite minions weren’t properly tested. Elite minions and variations (lightning, rupture, freeze) were added very close to the release. The game was largely balanced before they were finalized and with them the act became very overtuned. We also don’t track any metrics on wha...
Steam News · Apr 25, 2025
Step into the water once more, heroes! The Darkmoor awaits…. Act III, with many new enemies, bosses and locations A New god, Aegir of the Seas A New hero, the Druid, which can shapeshift into different forms New summon system, with their own AI behaviours and taunt Tier 3 items and uniques, with powerful abilities Fated Infus...