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Steam News · Oct 11
Fixed the issue of the new player tutorial getting stuck.
Steam News · Oct 10
Battle-Related Fixes:Fixed incorrect descriptions for some items. Increased the base damage of the Rogue skill "Aim for Weakness." Changed the mana consumption timing of the Wizard skill "Blizzard" so that mana is now consumed when casting begins. Display-Related Fixes:Added a 2560 × 1440 resolution option. Removed the traditional exclusive fullscreen mode, leaving only Borderless Fullscreen to av...
Steam News · Sep 27
Balance Adjustments Reduced the mana cost of several Paladin skills. Increased the damage multiplier of the Paladin skill "Lightning Strike" and fixed an issue where it dealt one fewer hit than intended. Increased the effectiveness of the Paladin skill "Divine Hammer" and changed its damage type to Magic Damage. Reduced the excessively high damage multiplier of the Arcanist skill "Blizzard" and fi...
Steam News · Sep 20
Fixed an issue where the tutorial could get stuck. Slightly increased the Paladin's STR growth.
Steam News · Sep 19
Removed achievements that were excessively difficult. Fixed an issue where line breaks made some text in the inventory interface difficult to read. Fixed an issue where the Wizard could still cast Blizzard after channeling even when there was insufficient Mana. Fixed a display issue that could occur after restarting the game if it was closed during the pre-battle preparation phase when a battle wa...
Steam News · Sep 18
Flowmodoro Mode Is Now Officially Supported!Flowmodoro is a productivity timing method that works a little differently from the traditional Pomodoro Technique.This mode is designed to avoid interrupting your flow state, and is mainly intended for people who dislike having their focus sessions forcibly ended or whose work cycles do not follow a fixed schedule.Unlike the traditional Pomodoro method,...
Steam News · Sep 15
Make Your Adventures Smoother: Universal Adventure Skills Are Here!In this update, we've implemented six Adventure Skills!Adventure ExpertThis one is made for adventurers who love exploring the map!It includes faster travel along routes you've already explored, increased EXP and currency gains while patrolling in place (great for grinding!), discounts on teleport altars and tavern fees, and more.R...
Steam News · Sep 10
Adventurers, the wait is over!This regular feature update brings you "More Food" than ever before!Some of you may have wondered why the hunger system seemed to be such a strange restriction on your character's exploration.The original intention was actually to prevent players from acquiring too many items early on and running out of inventory space.But now, "hunger" might become a whole new "oppor...
Steam News · Sep 3
Thank you all for your support and help!Since the launch of Deadline Savior, we've received a tremendous amount of feedback and suggestions from everyone. We're continuing to improve the game based on how players are actually using and playing it.This update introduces Pomodoro phase sound customization!We've prepared a total of 32 different sounds, and we hope everyone can find one that suits the...
Steam News · Sep 2
Fixed an issue where the purchase button for already purchased shop items could still appear in Chinese.Fixed an issue where fast-forwarding the countdown during the tutorial could cause temporary stuttering.Fixed excessive delays in the achievement trigger queue, as well as an issue where movement animations could occasionally be skipped during battle result playback.Added "Loading" text during b...
Steam News · Sep 1
Added a smaller resolution option (960x540).Set item silhouettes in the Compendium will now remain visible until the full set has been collected, making it clearer when previewing a set that some items are still missing.Added a "Hide Unequippable" option to the Codex. It can be toggled from the top-right corner of the Item Codex.Improved the task input field during the tutorial and increased the c...
Steam News · Aug 31
Added additional notes to some skill and item descriptions explaining how Critical Hits and Evasion interact with Magic Damage. Fixed an issue where the tutorial completion achievement would not unlock for some players who carried over their save data from the playtest version. Fixed several text display errors.
Steam News · Aug 31
Deadline Savior, is officially out now!It's a desktop idle RPG that keeps you company through those tedious hours of work and turns the time you spend focusing into progress on an adventure!The game is currently 10% off for launch.We've also released a Cointinue Games bundle, and our studio's other title, Midnight Ramen, is now available at its biggest discount ever.And if you own Midnight Ramen, ...
Steam News · Aug 30
Thank you so much for your enthusiastic participation!More than 800 players signed up for this public playtest, and over 50% of them actually launched the game and played it! We also received a great deal of valuable feedback and suggestions from many players, and we're carefully reviewing every single one.While we may not be able to implement every suggestion directly into the game, your feedback...
Steam News · Aug 17
Greetings, Heroes!Deadline Savior will officially launch in Steam Early Access on August 31, but before that, we're holding a 10-day Public Playtest!This playtest will feature content very close to the Early Access version, and everyone is welcome to join. More importantly, your save data from this Public Playtest can be carried over to the full version, so if you're ready to begin your adventure,...
Steam News · Jun 13
Greetings, adventurers! It is time for our once-every-two-months devlog again! These past two months have mainly been about preparing for the Early Access version. I thought it would be easy to summarize the updates, but when I looked back, I realized that several major systems had been connected during this period. So, let us take a look at what has been added over the past two months! The Grand ...
Steam News · May 1
Greetings, adventurers!It’s time for our bimonthly devlog update!Over the past two months, we’ve been hard at work preparing for the upcoming Steam Next Fest. This included numerous quality-of-life adjustments and bug fixes. While there are fewer "brand new" features this time, the ones we have are game-changers. Let’s dive in!Town Portal ScrollsWe’ve all been there: your backpack is overflowing, ...
Steam News · Mar 10
Greetings, fellow adventurers! Thank you all for your incredible support.Here’s a breakdown of our development progress from the last two months:Focus & Task RewardsWe heard your calls for "direct rewards for focusing"!We are adding a "Focus Reward Panel" to the right side of the screen.By reaching specific focus durations and archiving enough tasks, you can claim reward items here.Rumor has it th...