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Steam News · Sep 22
Hello, Hikers!The forest has been listening. Every bug report, every complaint – all of it went into this. And now Playtest 3 is live, ready to prove it. We've put a huge amount of work into Deadhikers since the last test. Exploration, survival, progression and the world itself have all seen major changes, but the biggest difference is how it feels to play: this is a proper survival experience now...
Steam News · Sep 9
Canvas, Water, Swarm (The Forest Gets Thicker)Hello, Hikers! Not every threat in this forest has teeth. Sometimes it is a torn tent, a river that lasts longer than your strength, or a cloud of insects that will not let you think. Here is what changed. Tents can now be repaired after they are destroyed. The camp is not lost – you can stretch the canvas back up and get the fire going again. Swimming...
Steam News · Aug 26
Atmosphere Lies in the DetailsHello, Hikers!One of the most important aspects of creating a believable and tense atmosphere comes down to something players might not even consciously notice – the sensations experienced when firing a weapon, reloading it, dressing a wound or eating tinned food. We've paid particular attention to the quality of the animations, striving to make every action as realis...
Steam News · Aug 6
Hello, Hikers!The forest never sleeps. Whilst you're building a fire and counting the steps to the nearest shelter, something out there, amongst the trees, is changing too. It's becoming smarter. Hungrier. Here's the latest on the forest's inhabitants. BARKERSNew type: Night BarkersAs the sun sets, creatures previously unseen appear in the forest. Night Barkers are more resilient than their kin an...
Steam News · Jul 17
New Collections System Hellо, Hikers! Every detail matters if you want to get to the bottom of things. We’ve significantly revamped and expanded the collectibles system – Collections are now part of the game.Secrets and clues scattered across the world are now linked together and will be shared across all scenarios. Searching the wilderness for them is worth it not just out of curiosity: in future...
Steam News · Jun 18
Expedition Map Hellо, Hikers!We’re continuing our series on the shelter and its features, and today we’ll be talking about what lies beyond its walls. The world of Deadhikers has expanded: an expedition map is now available in the shelter, allowing you to choose the direction for your next adventure.At present, several locations in Canada and the US are available to explore, and further expansion ...
Steam News · Jun 3
The Shelter Hello, Hikers! This cursed forest is constantly changing, but it’s not just changing on its own – you’re the ones changing it. We carefully study every piece of feedback, every suggestion and every expedition report. It is thanks to your feedback that the game takes on its true form. Did you ask for a place where you could catch your breath and regroup before venturing deeper into the ...
Steam News · May 27
Chop and blockHello, Hikers!In the wild, it’s not the strongest who survive, but those who have the right tool in their hands to defend themselves and clear a path through new obstacles.Two-handed axe:Looking for raw power? This is your new best friend. A weapon with massive damage but a slow attack speed.You can use “Heavy Strike” by holding down the left mouse button for a devastating swing, and...
Steam News · May 21
Matches Hello, Hikers! In this forest, darkness is not merely the absence of light. It is a tangible threat, just waiting for your torch to go out. To ensure your chances of escaping the thicket don’t drop to zero, we’ve completely overhauled the matches.When panic sets in and the darkness closes in, strike the box. Your character will take out and light a single match. You’ll have exactly 10 seco...
Steam News · May 12
Talent SystemHello, Hikers!We’ve overhauled the talent system from top to bottom – it’s now more in-depth and has a greater impact on your playstyle.There are more talents than ever, and their bonuses are more significant. Do you want to sneak silently through the trees, last longer in combat, or organise your inventory? Now every skill gives you a real advantage in the forest.What’s more, talent ...