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Steam News 路 Aug 28
Hey, little tweaks - Mouse cursor now slightly bigger at 1080p + added a scale option - Dizzy effect depletes slightly faster when poisoned THANKS FOR PLAYING!
Steam News 路 Aug 4
Hello super cool people --- Quick update on things that have gone in the demo recently: - Overhauled Training Mode with it's own menu and options. - Fixed a bug on Putrids attacks and frame data (sometimes their contacts didn't register...)- Putrids no longer spawn poison pools if they're the last enemy to be taken out (cosmetic, as you're invulnerable during last enemy sequence anyway).- Slightly...
Steam News 路 Jun 29
Hello! The dust from Next Fest has settled and afaic this thing should be on 365 days a year because many played the demo and wishlisted DAWN ONE, which is amazing! Some people sent feedback and I'm eternally grateful for that. So here's what changed recently: - Added a user interface readability option (new "UI Contrast" button in the main and pause menu) for people struggling with the everything...
Steam News 路 May 8
Hello! I'm concentrating on the full game build atm, but here's some of the stuff that have been propagated to the demo build in recent weeks. - Fixed an input bug that hopefully will encourage more deliberate play from new players instead of button mash (although i doubt it...)- Fixed a few particle systems visual bugs.- Added more shaders for pre-compilation. - More varied jump animations.- Add...
Steam News 路 Apr 21
Just a little patch on the Demo build::Zombie Mages (the hooded ones) now also have a melee attack.Throwing Knives buff/nerf: Jumping no longer resets throwing knives charge but charging time is now a bit longer. Dizzy VFX (after blocking) and dirtiness VFX (when you've been tackled by a female zombie) are now a little more obvious.Rebalanced enemies spawns on first and second night to be a little...
Steam News 路 Mar 29
Cut straight to the core with 100% mouse-driven arcade hack 'n' slash!The arcade tag is thrown around easily on Steam, but DAWN ONE is pure arcade: Nothing gets in your way! No cooldowns, no grind, no skill trees, no meta progression unlocks. Every run is equal.Ultra accessible, ultra hardcore - you are overpowered, and so are your enemies. Old school arcade style. Master the flow, climb the leade...
Steam News 路 Feb 13
This announcement is a few days late, as I've been ill... Human here - not AI bot 馃槤I have removed the store page's Playtest signups but since there was an influx of players from my last tweet on X I left the playtest build available for people who have already signed up. I will totally remove it in a week or so. Good bye playtest build... I will miss you, but the "official" demo is coming soon! I ...
Steam News 路 Aug 21, 2025
DAWN ONE is now available in Open Playtest! Access granted immediately! Short, intense sessions perfect for busy gamers, ultra accessible yet ultra hardcore challenging hack and slash arcade-style mouse controlled gameplay. Take it for a spin and feel free to post some feedback in the discussion tab. Thank you! Take care and see you around!
Steam News 路 Jul 23, 2025
THE MATHS GENIUS FORMULA: TOTAL SCORE = (FIGHT SCORE + TIME BONUS) * BEST CHAINFIGHT SCORE: Each time you take out an enemy, it adds up. Tougher enemies yield higher fight scores. TIME BONUS: Time freezes unless enemies are taken out so retreating during combat yields a lower time bonus. BEST CHAIN: Chaining doesn't work like in other games. It is not time based, but action based. Performing an ac...