

Steam News · Aug 24
Mission difficulty is respected again. Your chosen difficulty setting now correctly applies to all normal missions (cutscenes and tutorials excepted). Spirit collection fixes. Spirit Receivers reliably attract and pick up drifting spirits again, fixing timing issues where spirits could be missed. Improved mod support. Fixed corrupted text when loading mods, and mods that fail to load now recover g...
Steam News · Mar 31
Bug Fixes Fixed language table corruption after loading a mod. Improved user experience when attempting to load a corrupted mod. Updated ANGLE to pull in some upstream bug fixes.
Steam News · Mar 30
Bug Fixes Fixed a crash on startup for some users caused by the renderer attempting to use an unsupported color format. Fixed mouse scroll wheel not working on macOS and Linux. Fixed shader compilation failures on some ANGLE configurations that prevented the game from launching. Fixed EGL initialization bugs that could prevent the game from starting.
Steam News · Mar 29
Gameplay Grenades and Triffid Eggs now bounce off buildings (with sound effects) Anthills: smarter about objectives. Ants are sent to clusters of spirits rather than individual distant spirits, and ants on attack orders focus on the enemy first instead of getting distracted by spirits along the way Army Ants: resume previous orders if interrupted, increased search radius Virii: no longer target Da...
Steam News · Apr 12, 2024
This update contains a major bugfix for the 2.3.3 release. Major changes: Fixed broken music playback. Known issues: macOS: On MacBook Pro 14"/16" with 120Hz displays (or in fact any Mac with > 60Hz displays) there is stuttering in full screen mode. This is caused by the "Direct-to-Display" feature in Metal, which cannot be opted out of. We have implemented a partial workaround to this problem, bu...
Steam News · Apr 9, 2024
This update contains significant fixes and enhancements since the 2.3.3 release. Major changes: Fixed crashes on macOS versions older than 14.0. Fixed a crash when closing certain level editor and options windows. Fixed some prediction bugs causing incorrect rendering of lasers and other weapons. Fixed calculation of spirits-per-minute on the Receiver map, and reduced spirits-per-minute goal to 50...
Steam News · Mar 6, 2024
This update contains significant fixes and enhancements since the 2.3.2 release. Major changes: The Vulkan renderer now requires a minimum of Vulkan 1.1. If your driver does not support Vulkan 1.1, it will try to use other renderers available on your platform. Fixed a crash on NVIDIA GPUs when running on recent graphics driver versions. NVIDIA's driver is one of the few to actually implement VK_SW...
Steam News · Aug 28, 2023
Darwinia, a classic from Introversion Software (original devs of Prison Architect) released originally in 2005 just got upgraded to keep it running nice on modern platforms. Read the full article here:
Steam News · Aug 27, 2023
This update contains fixes and enhancements since the 2.3.1 release. Major changes: Added a native OpenGL ES rendering backend. Fixed a crash triggered by entering/leaving levels several times. Fixed a bug where radar dishes would forget how to rotate if the renderer was restarted (e.g. if the Screen settings were changed while in a level). Fixed a bug where cutscenes did not correctly preserve th...
Steam News · Dec 2, 2022
This update contains fixes and enhancements since the 2.3.0-25 release. Major changes: Armour will now try to avoid collisions with buildings, and will not allow deploying gun turrets too close to other buildings. Gun turrets were incorrectly accounting for Darwinians, which caused only two of the four ports to be required to operate them. Some mods do not specify any lights in their level files, ...