

Steam News · 1d
GNOME SWEET GNOME Ten new enemies, one very rare golden asshole, and a whole new sound for Darrell FM. I need a nap. NEW: 10 new enemies Every zone got two new faces, so the dungeon finally has some variety in it. The Moldy Cellar: Ruxley, a very sad teddy bear, and the Sporehead. Forgotten Catacombs: the Wisp, and the Shambler (he has a top hat). You know what, I'm not going to ruin everything, e...
Steam News · 2d
THE SIGNAL The front door got rebuilt. The title screen, the first time you dial in, and Darrell's video all got a full pass. Anyways, more things: New trailer + screenshotsThere's a brand new trailer and a fresh set of screenshots up on the store page. Everything in them is the game as it is right now, including the new intro below. Go take a look, and if you like it, sharing the trailer helps me...
Steam News · 3d
THE SYSOP WANTS TO PLAY Big one. The sysop got bored, the dogs got pettable, and the blood got a LOT messier. Let's get that bread: NEW: Rock Paper Scissors The sysop doesn't just challenge you to tic-tac-toe anymore. Sometimes he yanks the channel for Rock Paper Scissors instead. First to 2 wins. You get 4 seconds to throw each round. Darrell and the sysop both have their own hands. Yes, I drew t...
Steam News · 3d
Just a small patch this morning: Enemies now die in the hit. The punch that kills them freezes them mid-recoil, head snapped the way Darrell sent it, then they go green and fall apart right there. The old death poses are gone. They dropped behind Darrell where you could barely see them anyway. It always hurts to bury a lot of work I put into the death poses, but sometimes you gotta do something to...
Steam News · 4d
Last patch I said a right hook snaps their head left. The blood did. Their heads didn't. Now they do. This is a fun one, even if it's small it should have a pretty big impact. Because of all the punching. ENEMIES NOW TAKE HITS Every enemy now has real sprite poses for taking damage. Actual pose, not a flash. They react to the hand that hit them. Darrell's right puts their head to the left, his lef...
Steam News · 4d
THE ARCADE UPDATE Hey. Darrell is coming along nicely. I spent a lot of time on features, mechanics, balance, and other things that are super important to the player but also for me like staring at a spreadsheet for hours on end until my nose bleeds. Which brings me to this update. The fun update. The arcade update. The "dude I think you went overboard with the gore and nobody asked you to make th...
Steam News · Sep 30
This patch introduces Mastery. What's Mastery, you ask? Wow that's crazy I was just about to talk about it. PATCH MASTERY Your patches learn now. You gain mastery while a patch is equipped and enemies are killed. Tougher enemies grant more progress. Darrell uses the patch, the patch learns from Darrell and mutates, making it stronger. You will not lose mastery if you refund patches and build a new...
Steam News · Sep 28
New patch. New Darrell. Let's go: SOMETHING'S WRONG WITH THE FORK Every so often, a fork in the corridor doesn't look right. It flickers. It shouldn't be there. You don't have to pick it. You should pick it. (Darrell will be fine. Probably. Pay attention to what's in there.) DEATH, NOW WITH MORE DEATH Every enemy in the game now has a death pose. They crumple into a heap, hold there for a beat so ...
Steam News · Sep 28
Happy Monday, if that's your thing. This patch isn't huge, but it does add something that should make boss fights a little more interesting (and potentially lethal). It also makes your patch loadouts a little more important depending on the fight. BOSSES HAVE PATCHES NOW Darrell's been running patches this whole time. The Sysop finally noticed and gave his big bois some too. Every boss now runs ON...
Steam News · Sep 27
Yeah so the last patch was pretty huge. Unsurprisingly, I found some stuff after further testing. Nothing major, but worth patching sooner than later. OOOH, SHINY! (actually shiny now)Gold enemies used to be tinted gold, so a green slime came out mildly jaundiced. Now they're properly gold. The chance went up from 10% to 20%. I said "1 in 10" on the card, you read it as a promise, went 12 fights w...