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Steam News · Sep 2
Greetings, Priests of Darkness!The warm season has come to an end, the autumn darkness is taking up more space with each passing day, and our collective power grows by the minute. August was exceptionally productive, and we are thrilled to share new victories on our journey toward the release of Darkest Messia!Here is what we worked on this month:🗡️ Updated Combat System & ArmorSword Combat: We co...
Steam News · Aug 1
Greetings, Seekers! Today is August 1st, which means it’s time for our monthly progress report on the development of Darkest Messia.Summer is a time to recharge, and our team took a little time for rest and vacations as well. But as the saying goes: the dogs bark, but the caravan moves on. We didn't stop for a second and made another huge leap forward towards the release!Here’s what we worked on t...
Steam News · Jun 30
Greetings, seekers! The calendar shows the final days of the month, which means it's time for our regular report on how the development of Darkest Messia is progressing.This past month has been a phase of massive content implementation and core system refinement for our team. We completely wrapped up several major modeling tasks, "brought to life" upcoming enemies, and tackled a colossal volume of...
Steam News · Jun 1
Greetings, seekers! Today is the first of the month, which means it’s time for our regular report on how the development of Darkest Messia is progressing.The past month was a transition phase for us, moving from foundations to large-scale content creation. We addressed feedback from the Prologue (fixed key bugs and improved stability) and fully immersed ourselves in creating the open world.Here is...
Steam News · May 1
Hello everyone,We’re introducing a new regular format — our monthly development updates, released on the first day of each month.This past month marked an important milestone for us: we released the prologue of Darkest Messia, where players can experience the core mechanics, the beginning of the story, and the foundations of the world.While exploring the cave known as the Temple of the Inquisitor’...
Steam News · Apr 11
The food system has been reworked, building improved, and several issues with controls and settings have been fixed. - Food now provides different bonuses depending on type - You can’t eat if the character is already full (resources are not consumed) - Fixed a bug with repeated poisoning effect after relogging - Fixed object rotation during building (hammer) - Added structure destruction - Fixed a...
Steam News · Apr 8
We’ve fixed several critical issues: - The game could go into slow motion during character creation (fun, but not very convenient). - The language could change when switching quests in the journal. - Fixed food system now if you’re already full, food won’t disappear from your inventory (saving resources!). - In the final battle, combat music now starts when you are able to engage enemies (boosting...
Steam News · Apr 7
Thank you all so much for supporting our project!We’d like to share our future plans with you.The current version of the game is Early Access, and the next major step is an open world where you will truly experience the full range of emotions this dark world has to offer.You will be able to build your own settlement, help characters you once thought were lost, and uncover the truth of this world.W...
Steam News · Apr 7
We’ve put a huge amount of time and effort into this project, and reaching this point means a lot to us. But this is only the beginning.We will continue improving the game, fixing issues, and expanding the amount of content. Your support and feedback give us the motivation and opportunity to create the game we’ve always wanted to make.Thank you for being part of this journey.