

Steam News · 1d
Hi everyone, long time no see (it’s been approximately 1 second since our last Steam post about partnering with Kwalee)Aren’t you excited? It’s finally time to reveal our first public demo of Dandelion Void Dandi-demo Void… Demo-lion Void… we’ll be workshopping that.The starship Pergola carried everything its crew would need for a generations-long voyage: living quarters, hospitals, bars, librarie...
Steam News · 1d
Hi everyone, and welcome to a special edition of the Dandelion Void devlog. Today we have an exciting announcement: Dandelion Void officially has a publisher! Everyone please give a warm welcome to the fine folks and blokes across the pond – specifically Kwalee, in the United Kingdom’s Leamington Spa!Long Story Short:There’s a lot of details to go through, but for those of you just skimming, here’...
Steam News · Sep 14
Join us by the campfire on the 8th of October at 4pm UTC for the Triple-i Initiative showcase, where we’ll be showing something you won’t want to miss.The show is back-to-back trailers of games from other studios like us - all in 45 minutes - with world premieres, gameplay reveals, launch dates, demo drops and more.Watch on YouTube or TwitchCheck out for more informatio...
Steam News · Aug 31
Dandelion Void is featured in this years PVE Survival Crafting Fest! This event runs 31 August @ 5:00pm UTC to 7 September @ 5:00pm UTC PvE Survival Crafting Fest is for games that are primarily PvE titles, that have survival elements like a hunger bar, that also feature complex and/or lengthy crafting trees. Check out our tr...
Steam News · Aug 25
Hi everyone, and welcome to another Dandelion Void devlog. Today we have a special treat from our composer Catton Arthur!Some of you might remember a previous post where Catton walked us through the dynamic audio tools he used to create Dandelion Void’s multilayer combat music. Today we’re showing off a brand-new track from Catton, which will play during our character creation menu. We call it “Au...
Steam News · Aug 11
Hi everyone, and welcome to another Dandelion Void devlog. Over the past few weeks we’ve been doing a lot of story development work, and last month the team gathered to review a story overview slide deck together. This makes for a great opportunity to show you all how we manage our process for building the world of Dandelion Void! Throughout this post we’ll be showing you a series of (heavily reda...
Steam News · Jul 28
Hi everyone, and welcome to another Dandelion Void devlog. Today we’re telling the story of one of the “faces” of Dandelion Void, which is ironic because they have no face at all. Let’s talk about the twigsnapper! Some of you may have already seen this creature’s art update mentioned in the recent MrAtomicDuck interview of our game director Brian. If you enjoyed that section of the video, please l...
Steam News · Jul 14
Hi everyone, and welcome to another Dandelion Void devlog. This month we’ve been focusing our efforts on some restructuring of the game’s codebase. This helps us make the game we want to make, but the details are all technical and not quite “devlog material.” Instead, today we are offering a peek into a collection of mostly unrelated images that we’ve accumulated through development. This includes...
Steam News · Jul 7
Hi everyone, and welcome to a special edition of the blog.Today’s post won’t touch on any Dandelion Void content. For those just interested in the game, don't worry: today’s post is an extra entry in between our normal two week devlog schedule, so this blog isn’t taking the place of a normal game-focused devlog. Please look forward to more exciting updates on the game next week!For those intereste...
Steam News · Jun 30
HI EVERYONE AND WELCOME TO ANOTHER DAND *clears throat* Hi everyone, and welcome to another Dandelion Void devlog. Earlier this month we previewed some exciting new assets related to food and culinary furniture. Today we have some more visual treats to show off in the form of new foragables. As you may have heard, this includes the titular dandelions of Dandelion Void! But before we get into that,...