

Steam News · Sep 25
✨ New Reset your island — a new button under the shop puts every building and road on your island into storage in one click, so you can redesign from bare ground. Your land stays as it is. Nothing is lost — nothing is sold: you can place every building again for free, and it keeps its battle record. 🔄 Changes Unlimited storage — storage no longer has a limit, so you can keep as many buildings and ...
Steam News · Sep 19
Title: Daily War 1.1.3 — Read the enemy's tiles ✨ New Enemy tile tooltips — hover any tile on an opponent's island in the pre-battle preview to see its name, stats and the bonuses it fights with, from its owner's talents and veterancy — the same readout your own tiles get in the builder. Budget readout — the campaign shop now leads with how much of the mission's purse your board has spent, beside ...
Steam News · Sep 12
⚖️ Balance Flags face each other — every battle now seats the two islands flag row to flag row. Before this fix, a board grown out to one side pushed the enemy sideways, away from your flag. 🔧 Fixes Battle preview — the opponent's island now docks on the row the fight will actually start on, in the pre-battle preview and the campaign builder. Path arrows — on a practice preview against the larger ...
Steam News · Sep 12
🔄 Changes Campaign reset — all four tracks start over at mission 1; stars, saved boards and replays are cleared. Rewards already paid stay yours. 🔧 Fixes Campaign builder — tiles can no longer land on the enemy island or be lifted off it; a stray one used to fail the fight and lose your board.
Steam News · Sep 11
✨ New The Campaign — four tracks of ten missions, each with its own boss: build on a blank board with a set purse, then fight it. Played beside the season — no battle slot spent, no rating at stake, no island touched; replay any mission as often as you like. Stars pay out — each star earns 100 money and 100 XP, once; a star on a mission opens the next, and your stars re-seed every new season. Miss...
Steam News · Sep 1
🔄 Changes Your route is drawn on top — where your march crosses your opponent's, your own route is drawn above theirs. See more of your island while you build on a phone — choosing a tile slides the shop menu aside; the tab at the screen edge brings it back. 🔧 Fixes A new season no longer needs a restart — when a new season opens while you are playing, your island, money and rating refresh in plac...
Steam News · Aug 30
🔄 Changes Path arrows point at their target — a unit's route now runs all the way to the tile or unit it stops to attack, instead of ending in open ground. Bans enforced — an account banned from Daily War is turned away at sign-in and told why, rather than let back in. 🔧 Fixes Arrival — a unit that has already reached its goal no longer paces along its own shore in the path preview. ⚙️ Under the h...
Steam News · Aug 30
✨ New Unit paths — curving arrows now trace where your units are headed, on your island and in battle replays. Sortie routes — each production building shows the way its units will take out to the combat frontier, so you can tell at a glance whether your lanes are open. March lines in replays — every living unit traces the route it is walking and the cell where it stops to open fire. True to the s...
Steam News · Aug 29
✨ New Range rings on hover — rest the cursor on a tile already on your island to see exactly what it covers, and the blind spot it cannot reach. ⚖️ Balance Chopper attack cut in half — it now hits like an APC and keeps everything that made it worth the price: the speed, the flight and the reach past the front rank. 🔄 Changes Seasons run twelve weeks — with a break week after each one, before the n...
Steam News · Aug 28
✨ New Tile storage — take a building or a road off your island for free and keep it whole; put it back down later at no cost, with its age, veterancy and service record intact. Move tiles by dragging — hold a placed tile and carry it to another cell. The move is free and the tile keeps everything it has earned. Pave under your buildings — a road can go down before or after you build on the cell, a...