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Steam News · Jul 28
A player reported an issue with the final cutscene failing to work. This is an attempt to fix that issue. Please let me know if you still experience the issue.
Steam News · Apr 20
This update focuses on making combat feel better, AI behave more reliably, and the spirit realm feel more dynamic and readable.⚔️ Combat & Transformation Feel (Major Improvements)Your wolf ↔ werewolf transformation has been significantly improved:Context-sensitive shiftingOut of combat → slower, more cinematic transformationNear enemies → instant quick-shift for responsivenessMore impactAdded came...
Steam News · Apr 6
Hey everyone,This update focuses on improving readability, player feedback, and stability, along with a few quality-of-life upgrades based on player experience.🎮 New Features & Improvements🧭 Directional Hit Indicator (NEW)Taking damage now displays a directional indicator showing where the attack came fromWorks with both melee and projectile attacksPrioritizes the most immediate danger source for ...
Steam News · Mar 23
Hey everyone,This update is centered around a feature that came directly from your feedback:✨ New: Stage Border System (Optional Visual Guidance)One of the biggest points from players was clarity around where a stage ends—especially in heavy fog.I’ve implemented a Stage Border system to help with that:Subtle light walls now appear near the edges of a stageThey only show when you get close (to pres...
Steam News · Mar 15
Thanks to everyone playing the demo and sharing feedback on the Steam forums. A number of suggestions from players and streamers have been implemented in the latest build.Here are the newest changes, starting with the biggest gameplay updates.✨ Improved Wolf Dodge & Combat ResponsivenessOne piece of feedback that stood out was the wolf dodge.The original demo accidentally included an unused dodge ...
Steam News · Mar 8
Thanks to feedback from streamers and playtesters, a new update has been released with several improvements to navigation, player control, and localization.New Feature: Spirit Orbs (Guidance System)One of the most consistent pieces of feedback was that some players felt lost and unguided in the maze.While disorientation is an intentional part of the experience, not every player enjoys navigating c...
Steam News · Feb 25
Over the past few weeks, I’ve been watching streams, reading comments, and collecting direct feedback from testers and content creators.This update is largely shaped by that feedback.Here’s what’s new:🎮 New Difficulty Settings (Story / Balanced / Souls)One of the most consistent pieces of feedback was that some regular enemies felt like “hit sponges.”At the same time, bosses were widely described ...
Steam News · Jan 28
Hey everyone,I wanted to share a quick but important development update.Over the last 10 days, the Steam demo was unintentionally broken—and I wasn’t aware of it until recently. That’s entirely on me. Thank you to those of you who were patient, and apologies to anyone who tried the demo during that time and ran into issues.The good news: the demo is now fully fixed and playable again. ✅While addre...
Steam News · Jan 20
This update focuses on polish, usability, and creating better feedback loops as development continues toward the March 31st release.Player Feedback & CommunitySteam Forums are now live and set up specifically for feedback and discussion.A Feedback button has been added to the demo, opening the Steam overlay directly to the forums.Daemon is still actively evolving, and community feedback at this st...
Steam News · Jan 7
Daemon is a short, atmospheric action RPG built around interpretation, memory, and deliberate pacing — which makes language clarity especially important.I’ve now completed localization for the following languages:SpanishSimplified ChineseTraditional ChineseJapaneseRussianThese languages are supported in both the full game and the Steam demo.Because Daemon relies more on mood and environmental stor...