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Steam News · 5d
Hi all,I am very pleased to announce the first major balance patch for Cult of PiN, and combined with all the earlier changes I felt this merited a version upgrade, so v1.1.0 is now live! There are some fairly big changes to the Roguelike element in this patch, with more focus on specific builds and some new Glyphs and Blessings to get your teeth into. Glyphs were the primary focus of this patch, ...
Steam News · Aug 30
Hey all,Update v1.0.24 is now live with a focus on playability, table flow, visual feedback and reliable flipper control, as well as introducing some additional interactive elements, fixing a load of bugs and some of the most pressing balance issues. I think balance changes will likely be the major focus of the next patch, but some things just needed sorted asap! Here are the full list of changes ...
Steam News · Aug 25
Hi all,A new update is now live with a rework of the third table, Cult of the Drowned, alongside improvements to flow on all tables, some physics improvements, bug fixes and some more balance changes.Cult of the Drowned ReworkBased on all the wonderful community feedback, I have revised the flow and interactivity of the third table with an aim to give you more control over the playfield and a few ...
Steam News · Aug 22
Hey all,I am currently working on the next update - primarily focused on the flow, layout and overall fun of the Cult of The Drowned table, alongside a number of balance changes, bug fixes and other improvements - however since this will all take a few more days to implement and test, I just wanted to post a small update to highlight what other changes are in the works, as there has been a conside...
Steam News · Aug 20
After an intense first few days (thank you all again for the bug reports!), I'm now trying to shift gears from launch-week hotfixes into feature updates, and this patch introduces a bit of an overhaul of the Rituals upgrade system, removes all caps on late-game scaling, and implements an extensible modular upgrade system that will make adding new content in future updates much, much easier!v1.0.18...
Steam News · Aug 16
One last hotfix to end the week with: v1.0.13 is now live! This update is primarily aimed at improving performance under the most intense conditions (eg. several stacked max-level rituals), reducing the early difficulty a bit for newer players, and fixing a number of reported UI issues and edge cases.Performance:Sparks Ritual Improvements: When high-level Multiball and Sparks Rituals are running s...
Steam News · Aug 15
Here we go with Hotfix #5! A huge thank you once again to everyone who continues to provide feedback, reporting incorrect text and interactions, and generally sharing details over the past few days.Now that crash reports seem to have stopped, I've been able to move to fixing some soft-locks and generally getting some key QoL requested by the community into the game. Two main additions here are the...
Steam News · Aug 13
It's been almost 24 hours since the last patch, so why not have another? First off, a massive special thanks to everyone who has been sending in detailed logs and output files over the past couple of days. After pouring over everything, it turned out that a huge chunk of those frustrating, hard-to-reproduce crashes were being caused by an engine-level Graphics Jobs optimization setting acting up u...
Steam News · Aug 12
Another round of fixes is now live! I want to just quickly start off by saying that I would never in a million years have expected such an incredible response to this weird game I made - I was expecting a few hundred players at best but we're now close to 10,000 players already and it's only been 2 days... I don't really have the words to express how grateful I am to each and every person that's t...
Steam News · Aug 12
Well, that was another insanely intense 24 hours! Thank you to everyone continuing to report bugs, send logs, and post feedback, it's all incredibly useful in helping me track down the initial teething problems. Today’s hotfix is primarily focused on memory optimizations to prevent crashes, alongside a few critical balance adjustments for high-tier runs.Performance & StabilityMemory Optimizations:...