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Steam News · Oct 2
In our last devlog, we talked about how the crows in Crowded learned to make their own decisions. This time, we’re looking at something a little more visible: They learned how to actually fly. And as it turns out, getting a bunch of crows from A to B in a believable way is a lot more complicated than just telling them where to go. No more flying in straight lines In earlier versions of Crowded, cr...
Steam News · Aug 29
In our last update, we gave you a quick look at just how much Crowded has changed over the past six months. Now it’s time to take a closer look at one of the biggest changes of all: The crows themselves. In earlier versions of Crowded, our crows mostly followed predefined routines. They knew where to go and what to do, but there wasn’t much decision-making behind it. That has changed completely. F...
Steam News · Aug 22
Over the past six months, we’ve been rebuilding, refactoring, redesigning and expanding Crowded from the ground up. What started as a tech demo has grown into a much more complete colony-building game. And the crows have changed quite a bit, too. They can now think, work, rest, satisfy their needs, make decisions and even leave the colony if they’re unhappy. They’ve also learned something rather i...
Steam News · Aug 15, 2025
Crowded was just announced as a new city-builder but it's all about nesting, since your people are Crows. Read the full article here:
Steam News · Aug 14, 2025
Hi everybody! We are Nestwork Games, and this is our first game, Crowded - A Crow Citybuilder! It’s very exciting to officially announce this game after many years of hard work. Here is the announcement trailer: Crowded is city builder where you strategically design a nest-city to support and shelter your flock. Engineer, scavenge and explore your way to a self-sustaining society in the sky!We are...