Steam News · Sep 5
Just a little update that we've delayed the release date to Oct 1, to give us more time to get the game out to playtesters and such and make the game more polished. We've also decided to take down the demo at this time since it's pretty far behind the current behind-the-scenes version and Early Access version coming in a month. We're excited to release at the start of October because we've been ma...
Steam News · Jul 31
We've been working on lots of new things but most of those will have to wait until Early Access release! RELEASE DATE! We now have a release date for Early Access!! The game will be available on September 15, 2026! MAC AND LINUX POSTPONED We've decided to postpone Mac and Linux builds until after Early Access when we do the full game launch. Unfortunately in the game engine we're using it's diffic...
Steam News · Jun 14
Another quick new patch, hooray! We’ve got two main changes. We updated the tutorial, because there are things we’ve added since making the tutorial, so now the tutorial is caught up! We also added a big funky effect when you level up! Levelling is a powerful system mechanic especially for longer runs, but we didn’t yet have visual/audio feedback to match its importance.... until now! {STEAM_CLAN_...
Steam News · Jun 10
Tiny update, mostly to fix a bug in the tutorial that was introduced last patch.Demo v0.05 changelogfixed an issue where the player had to leave the end of the tutorial manuallyincreased the amount of enemies in World 2
Steam News · Jun 8
Crescent Break has now moved from “playtest” to “demo”! If you didn’t catch it, we made a TON of changes last playtest version, adding new mechanics and things to add more dimension to the gameplay (which will matter more once the game is longer too!). And now we've made more changes, this time focusing on adding a bit more polish. Since we’re making this game in an open and public kind of way and...
Steam News · May 25
Come check out the latest version of the playtest!! There are A TON of changes, many to do with new systems we've added that will result in a much deeper and more strategic game that rewards finding ways to power yourself up! We'll leave it there and let you read the list of changes to see what's new. Next up we're focusing on aesthetic polish, replacing placeholder art, balance, and we'll be movi...
Steam News · May 6
We made a ton of changes so we're going to just list the main things below instead of everything. This time around we’ve focused on clearing up some key issues people have brought up (thank you for all feedback so far and in the future!), namely improving readability by darkening the background and making it less easy to accidentally pick up new attacks and items you don’t want to. We’ve also adde...
Steam News · May 2
We're really excited to show off the new artwork for the game!! The drawing of the game's main character is by the excellent artist Erin Middendorf, and the background is by us!This is all made with passion and love and hard work, so please support as we make this game and make it something special! Wishlist it, try the playtest, tell your friends, etc! The game still has tons of room to be shaped...
Steam News · Apr 14
The game is now publicly playable!! Join the playtest and help us make this game together! We're still in early development so you can help us shape the game into something really fun, interesting, and balanced for different types of play.Enjoy jumpy and blasty action and randomized level goodness!!The current version is Playtest version 0.01! Don't expect a completed game yet but if you join in n...