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Steam News · Sep 1
Fixed: time with the window minimised now counts as play time. It was counted at a fraction of the real rate, so The Long Watch stayed locked past ten hours and Stats under-reported. Stats won't correct itself, but it counts properly from here and the achievement will unlock on its own. Sorry to everyone still waiting at twenty hours.
Steam News · Aug 29
New: compact window mode. Press F9 and CQ shrinks to a small panel that sits on top of your other windows, out of the way while you work. F9 brings the full window back. Pileups and Field Day contests are easier to follow now. Also fixed: the transmit key no longer jumps when the CQ FIELD DAY button appears.
Steam News · Aug 27
New in Settings: Bug report info. If something goes wrong, copy that block and post it in the Steam Discussions for CQ, or mail cqthegame@outlook.com. It describes your setup, not you. Also fixed: text in menus and dialogs no longer gets selected when you double-click it.
Steam News · Aug 27
Fixed: on Windows with animation effects turned off, the game started up frozen. Nothing moved, and Stray Signals sat in the middle of the screen instead of drifting past. Reduced motion is now controlled from Settings only. If you want it on, that's where it lives. Sorry to anyone who hit this on day one.
Steam News · Aug 26
The universe has gone quiet. You have a transmitter, a logbook, and however long it takes. CQ: Calling Any Station is out now — an idle/incremental game you can play by hand or leave running. Key the transmitter and ride the Tempo, or walk away and let Clear Channel work the bands while you're gone. Build the station up from a scavenged oscillator to a pulsar array, chase distant contacts across s...