

0 followers · 0 likes · 0 posts today
Steam News · Aug 24
Sages & Combat Umbral Sage: fixed being permanently silenced. Dying while Shadow Cloak was active left the "cloaked" state stuck on forever — every spell and ultimate press for the rest of the match was silently ignored. Cloak state is now fully restored on death, and a round-start safety net guarantees no stuck cast-lockout can ever carry into a new round. Shadow Cloak no longer quietly drains yo...
Steam News · Aug 23
Coven Allegiances Coven passive perks are disabled for now. Your coven is still part of your identity, but the hidden stat bonuses no longer apply while we rebalance them: Belladonna's +75 max health, Hemlock's faster respawns, Echinacea's heal over time, and Oleander's poison that struck back at attackers. Coven selection screens are unchanged for now; a UI refresh for allegiances is coming separ...
Steam News · Aug 14
Bot Fixes Bots respawn at their team's spawn points now (with a tiny offset so they don't stack), instead of scattering to random spots on the map. Inferno Surge actually surges — bot Pyromystics were laying their whole fire trail standing still; they now rocket forward like the player cast. Walls rise to full height — bot Stone Walls and Glacial Barriers were coming up half-buried; they now stand...
Steam News · Aug 12
Party Up (New Feature) Squad up with friends. Create a party of up to 3 players from the main menu — the leader gets a 6-character party code, friends punch it in to join. The party sticks together across matches: queue as a group into 3v3, land on the same team (opponents fill the other side), and regroup automatically in the party lobby after each match instead of disconnecting. The leader drive...
Steam News · Aug 3
Enhancements Class Chaos was doing nothing at all, and worse, it was silently cancelling every enhancement queued behind it. Fixed at the source, and a single failing enhancement can no longer take the rest of the round's enhancements down with it. Traitor has never worked. It failed before it could apply, so no enemy was ever turned. It applies properly now. Lightning Death produces visible light...
Steam News · Aug 1
Enhancement Selection Fixed a lock that could strand a match on the enhancement screen with the cards visible but doing nothing. If the selection state was cleared while voting was live, the phase died one step before locking in the picks, and every click after that failed silently. Cards can no longer go dead. Clicking a card now resolves the enhancement it is actually showing rather than looking...
Steam News · Aug 1
Enemies and Bots Every enemy in the game now runs on real health instead of a hidden stun counter. Team Bots have 250 health, shown on a health bar, with floating damage numbers on each hit. Bots no longer get flung around by every hit. They absorb the damage and keep fighting, and only drop into the stun animation once health reaches 0, then respawn at full health. Realm Protectors use the same m...
Steam News · Jul 31
A round of behind-the-scenes fixes to Steam sign-in and how your progress loads. If your name or levels were showing up blank, this is the one. Fixed Steam sign-in failing on launch, which left your player name missing and your levels, ranks, and stats stuck at zero or blank Progression now loads correctly again, including account level, sage levels, challenge progress, and match stats The demo an...
Steam News · Jun 22
Help us wrap our 1st-ever NextFest with a send-off playtest tonight. All Sages, all Enchantments, and all Realms will be at our disposal!
Steam News · Jun 19
Join the Coven: All Powerful team for an AMA to chat all things Coven and get a sneak peek at what we have in store for Early Access and beyond