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Steam News · Aug 29
- Added the ability to delete items from storage (upon player request) The next update will be a major technical update to the Unity3D game engine.
Steam News · Aug 24
- New story levels, enemies, and equipment.- Difficulty selector. The current difficulty is set to Hard, but can be switched to Normal at any time in the main menu.This update was created to address the issue of the game's abrupt ending. Initially, I planned only two additional levels, intended to lead to a more logical conclusion, but this proved insufficient, and the scope of the work gradually ...
Steam News · Jul 20
- Ability to slightly adjust fog intensity - Hotkeys for selecting fighters changed to F1 - F4 - Added hotkeys for selecting weapons 1-6, throwing an item (T), and reloading weapons (R)
Steam News · Jun 8
- Added a new backpack found in the first half of the game. It provides additional storage space when placed inside another backpack and helps generate resources for fabric used to craft medicine. It's 2x3 in size, with a 2x4 internal space.- Added a limit on the number of backpacks or containers that can be nested. The maximum hierarchy is now backpack-backpack-backpack. If you already have combi...
Steam News · Jun 2
- Added the ability to adjust game brightness. Interface and 3D space can be adjusted separately. - Fixed some inaccuracies in the English localization. - If a submachine gun is rotated in the inventory and the stock is removed, its size will change to 2x2, but it will remain rotated, which is not always convenient. Weapons can now be rotated regardless of their proportions.
Steam News · May 28
- Any item can be thrown a distance of 2 cells.- Throwing distance can be increased by upgrading your fighter in the lab (grenade throwing upgrade).- Added a description of this feature to the information window.No longer is it necessary to drop items on the floor, step aside, and have a second fighter pick up the item.From now on, such tasks can be solved more easily.
Steam News · May 22
- This update should resolve the issue for players where the game always starts with a tutorial.
Steam News · May 19
- Fixed an issue where infected enemies wouldn't attack.
Steam News · May 19
- Fixed inconsistencies in accuracy information for the sniper rifle (the information window and the open weapon window displayed different values) - Added effective range information for the shotgun and sniper rifle
Steam News · May 17
- Fixed damage display for ammo in info windows - Fixed visual holes between walls in Free Hunt mode (a rare issue with certain room combinations) - If a saved level was loaded, weapons lying on the ground are displayed only as a base weapon, without attachments. This is a display issue, if you pick up such a weapon, it will have all attachments and be functional.