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Steam News · Oct 1
Erosion tiers have been reordered — the big shifts were bunched up in the later tiers, so we spread them out. Hazardous Terrain now arrives earlier at tier 5, while the economy-squeezing penalties have been pushed further back. Also included: a clearer Enchant screen and a batch of bug fixes ⚖️🛠️BalanceErosion tier order adjustedErosion 4: Meager Rewards → Wrathful GuardianErosion 5: Wrathful Guar...
Steam News · Sep 22
A quick follow-up to v0.3.0 with a couple of bugs we wanted squashed sooner rather than later. Next up is a balance follow-up for Erosion 🛠️Bug FixesFixed teleport skills (Phantom Slash, Shadow Step, Shock Blink, Abyss Step) sometimes failing to pass through cave wallsFixed Boss Souls that affect run-wide economy (Bargain, Chronos, Affinity, Plague, Alchemist, Credit) malfunctioning when copied on...
Steam News · Sep 17
This patch overhauls the difficulty system. Easy and Normal are now Stable and Balanced, and Hard has been broken apart into Erosion — a new 10-tier ladder that goes much further than Hard ever did, with each tier adding one more twist on top of the last. If you already cleared Hard, Erosion 2 is waiting for you right away. Good luck out there.New ContentDifficulty system overhaulEasy → Stable, No...
Steam News · Sep 10
No patch this week — we're taking the week off to focus on what's coming next. Instead, here's a preview of the update landing next week.ErosionErosion is the new tiered challenge system that replaces the Hard difficulty. Instead of a single "Hard" toggle, difficulty is split into tiers, and each tier stacks a new constraint on top of the previous one — leaner shops, tougher enemies, pricier potio...
Steam News · Sep 3
This patch is a light balance pass centered on the Altar, giving a boost to rewards and Guardian Souls whose effects were too weak to be worth choosing, along with a small reach increase for Frostwind.Something bigger is also in the works: the Hard difficulty is being broken into several tiers — not just a finer split of what exists now, but new tiers beyond it for players who want a harder run — ...
Steam News · Aug 27
This patch centers on a full rework of Chill Trace and a broad pass over skills that were falling behind. Chill Trace is no longer just a small slow on hit — landing active-skill damage now builds chill stacks, and a full stack detonates for burst damage and a stun. On top of that, a handful of skills got faster cooldowns, more damage, or bigger hitboxes. There's also a change to how Guardians han...
Steam News · Aug 20
A follow-up to last patch's gamepad support: this one is all about ironing out the wrinkles. Steam Input should now behave correctly when a controller connects mid-session, targeting feels more precise, and menu/battle navigation is smoother in several spots. A few bug fixes on top. Thanks for all the controller feedback so far!BalanceGold SlimeNow starts its escape countdown automatically after a...
Steam News · Aug 13
The big one this time: full gamepad support. Every screen — title, battle, selection windows, popups, results — now works end to end with a controller, including rebindable inputs and on-screen icons. On top of that, a few balance changes to Guardian Random Skills and the Staff weapon, plus a couple of bug fixes. Grab a controller and give it a try!New FeaturesGamepad SupportFull controller suppor...
Steam News · Aug 6
The headline this time is language support — Spanish (Latin America) and Chinese (Simplified & Traditional) are now both fully supported. On top of that, a couple of balance tweaks based on your feedback. Enjoy!New LanguagesAdded Spanish (Latin America) localizationAdded Simplified and Traditional Chinese localizationBalanceSkill: Battle InstinctDistance is now measured from character surfaces ins...
Steam News · Aug 4
A quick follow-up to v0.2.1 — the previous Enchant fix missed the root cause. The next-level offer generated in the Store and Skill Packs never carried the Enchant over, so in practice almost every level-up of an Enchanted skill stripped it. Should be fully resolved now.Bug FixesSkillsFixed Enchants being lost when leveling up via the Store or a Skill Pack, which affected most level-ups
Steam News · Aug 4
A small follow-up to the Goddess's Blessing update — a new mouse option and a handful of bug fixes around Enchants and Aether.ImprovementsAdded an option to confine the mouse cursor to the game window (Options > Controls). Not available on macOS due to OS-level restrictionsEnchant: Mark of PowerNow also applies to Arcane Blade and Phantom StrikeBug FixesSkillsFixed Enchants being lost when a skill...
Steam News · Jul 30
This update introduces the Goddess Altar — some floors now replace the usual monsters with it, letting you claim a blessing such as a skill boost, an enchant, or a weapon upgrade. We've also fixed a few bugs along the way.Enjoy the patch!New: Goddess AltarSome floors now replace the usual monsters with a Goddess Altar. Approach the statue to receive a blessingBlessings include skill mastery, level...
Steam News · Jul 23
This update is mostly about polishing combat feedback and fixing a couple of damage bugs under the hood. Kharg's rolling attack now has a brief windup so you can actually react to it.Enjoy the patch!ImprovementsBoss: KhargAdded a brief windup before the rolling attack, giving players time to reactBug FixesFixed some projectiles remaining on screen instead of despawningFixed Energy Transfer not cor...
Steam News · Jul 16
We've received requests for a way to save mid-run and continue later, so this update adds exactly that. To keep the tension intact, a save can only be loaded once and cannot be made during battle.So next time something comes up — feel free to step away for a bit!New FeaturesAdded mid-run savingUse "Save and Quit" in the pause menu to save your adventure, then resume it with "Continue" on the title...