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Steam News · 4d
-Fixed Issue with Azure Easter Egg not working from levels 6 to 15 -Added Player and Enemy Muzzle Flashes -Added Enemy gibs upon death
Steam News · Aug 29
-Added the Azure Easter Egg to levels 1-15 -Fixed issue with pausing the game whilst being on the main menu -Fixed issue relating to pause menu overlap when player was in sub setting menus
Steam News · Jul 3
-Due to requests the axe now uses a box collider instead of raycast to hit enemies making it alot better to use -Updated Shriekers (flying enemies) logic they should no longer float directly above the player -Fixed issue where unpausing by pressing esc while on the settings menu is open unpauses the game but leaves the settings menu on the screen
Steam News · Jul 1
Hello gamers this is convictions first "Big" update it adds the following to the game - 6 new Achievements - 4 Easter Eggs - 2 New Bonus Level (can be accessed Via "Level Select in the main menu and then by pressing "Next" on the bottom) I just wanna say thank you as always for the support the Summer sale has been amazing for me this year and I plan on extending the discount by a extra week as I h...
Steam News · Jun 25
-FINAL fix for melee enemies they should be 100% reliable now going forward -Added out of bounds area in Level 10's starting area -Reworked Pause Menu Script causing inability to use the pause menus properly when moving onto the next level -Minor tweak to players slope limit
Steam News · Apr 26
-Reworked players slope limit to prevent players getting out of levels -Fixed issue with Gatling enemies shooting through walls -Reworked Gatling enemies on Level 13, they now have smaller attack ranges and lowered audio to save your ears -Fixed Secret level red gate not being in the level due to testing (oops...)
Steam News · Apr 22
Hello everyone just thought I'd drop a mini announcement/update post going over what I plan on doing with conviction, this game has been a huge learning experience for me so it means a lot to receive any and all criticism and feedback. In regards to new content down the line for the rest of the year I plan on adding 2 "major" content updates, the first being a Easter egg/collectibles update as a m...
Steam News · Apr 22
-Fixed minor issue on level 3 with a enemy floating till you attack them -Reworked Bullet collisions for smoother gameplay feel
Steam News · Apr 12
After hours of testing and reviewing criticism I've reworked how shooting works in the game once again, how it used to work is that when firing a gun would have a fixed range and damage but now I've spiked the range up with additional damage falloff enemies now being hit from afar will also lock onto the player. Thank you everyone for the criticism the game feels a lot better from this change!
Steam News · Apr 6
-Due to feedback I've improved the render texture for the "retro" look of the game to be more pleasant and less straining on the eyes -Added 4 new achievements (these are currently inaccessible to unlock as of now and are prepared for a future content update)