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Steam News · Nov 8, 2025
Changelog Updated ce_laststop_08 Fixed Akira elevator Fixed detonator handle spawning inside an object Fixed cam numbers not showing up properly Updated ce_laststop_09 Updated the elevator area, made the elevator broken, now the player has to walk up instead. Updated ce_laststop_06 Changed the ceiling lights to non solid Updated ce_downtown_02 Fixed the navigation and prop collisions Updated ce_mo...
Steam News · Aug 19, 2025
ChangelogFixed Solo/Lobby games not applying their settings to auto.cfg file, which caused some variables to reset on next map changeUpdated ce_laststop_08Fixed cam numbers not showing up properly.Updated ce_laststop_06Changed the ceiling lights to non solid.Updated chm_losmuertosFixed the player clip brush going into the playable areaUpdated chm_barlowesquareFixed a door not being locked, made it...
Steam News · Aug 5, 2025
ChangelogFixed the boat rotation on cp_broadwayFixed the train escape sequence on ce_downtown_03 not working properlyUpdated server tickrate for NextBot AIFixed ce_biotec, ce_biotec_christmas, ch_biotec and chm_biotecFixed atrium brush model being func_brush instead of func_detailFixed ce_biotec_christmas helicopter animations breaking apartUpdated ce_laststop_08Fixed Akira elevatorFixed detonator...
Steam News · Aug 1, 2025
ChangelogFixed the player collisions, the player should no longer get stuck on everythingFixed money being dropped by zombies in Flatline going crazy by having a huge velocityUpdated Volt Physics EngineUpdated Flatline music, now uses 5 brand new tracks insteadUpdated player code, added back Left 4 Dead 2's "Is player stuck" checkUpdated Brazillian TranslationUpdated Korean TranslationAngelscript ...
Steam News · Jul 27, 2025
ChangelogFixed NextBot AI (Zombies) causing stuttering and crashing problems.Angelscript API Official Discord Patreon
Steam News · Jul 26, 2025
ChangelogFixed interactive prop causing crashes (aka, keypad or the monitors on ce_biotec)Fixed doors not opening/closing properly if there is a AI Zombie behind itFixed Campaign console variables being reset on the next map, when it shouldn't. In short, if you have infection disabled, it wanted to reset it back to enabled again.Fixed ragdolls having a meltdownFixed grenade launcher going trough t...
Steam News · Jul 18, 2025
After 3 months, I hope it was worth the wait.This campaign does not replace the current barlowe maps that currently exist in the game. This campaign brings in 4 new maps specially created for Campaign mode. This campaign was supposed to bring in a new feature I was working on, but that was put in the back burner for now. It may return in a future campaign! (or a 1st April campaign joke, who knows....
Steam News · Apr 9, 2025
Changelog Added new barlowe assets (with LOD's) Added experimental LOD's for a few barlowe models Added LOD's for the airfrreighter models, this should fix some FPS issues on ce_laststop04 and ce_laststop_04b Updated Material System, fixed a possible memory leak. Updated helicopter models, optimized their mesh, and added proper LOD's Updated Korean language Updated Italian language Updated glow sy...
Steam News · Apr 1, 2025
Happy 1st of April (or rather, the day after, because I had to make sure stuff didn't breakːmissingː) Do your best and rob the bank! Custom GameMode: Zombie Heist This gamemode only has 1 map, since it was simply created for this event gamemode. Once the event is over, it will be moved over to Workshop, so it won't stick around for too long :) You can access this gamemode by going into Host Game >...
Steam News · Dec 31, 2024
Changelog Added console variable cl_campaign_draw_logo Added console variable cl_campaign_draw_string Added Santa hats and party hats for survivors (and inmates) so they can also celebrate the year Added session purging for those who wants to erase previous data Updated the Christmas and Halloween angelscript easter egg files Fixed zombies instantly dying from fire when not in Horde Mode Fixed .50...