



Steam News · 5d
Go watch Galaxies! As we're posting this, the Galaxies Gaming Showcase is live, so go watch it right now! Here is the YouTube link: But why?We'll be showing off a brand new trailer for Contact Protocol featuring a never before seen level from the full game. That's right, this encounter isn't in the demo. Here's a little teaser for now. But do make sure you see the whole thing on Galaxies: ---Trick...
Steam News · Oct 5
The ProblemThere’s one piece of advice you get all the time as a fledgling indie studio; “Playtesting is really really really important.” Though it’s tempting to hide early builds out of shame because “It’s not done yet!”, doing so leaves you with something only you understand. If you want it to be good, you have to send your monster out into the world. With Contact Protocol, that meant listening ...
Steam News · Oct 1
New Trailer! You read that right, dear employees. We have a brand new trailer showing a never before seen encounter debuting in the Galaxies Showcase! The livestream is on October 15th at 20:00BST. You can check out the Galaxies website in the meantime here. When the day rolls around, make sure to watch the full showcase from their online channels here: Twitch YouTube Until then, please continue t...
Steam News · Aug 14
Patch NotesJust a small update about the demo after that HUGE announcement the other day of our signing with Kinetic Publishing (video at the bottom for anyone who missed it!). Splash ArtThere's some new parallax scenes (the thing where the background moves separately to the character so it looks a little bit 3D). Thanks Peter! UIWe've changed the 'Archive' button to 'View Archive'. Some streamers...
Steam News · Aug 12
FINALLYThis news has been brewing for a while now, and we've been itching to tell you all - Contact Protocol is being published by Kinetic Publishing! We're so excited to not only be part of the Kinetic Publishing family, but to be the first game released in their starting lineup. Together, we'll make Contact Protocol the best game it can be. A huge thank you to all the fans, playtesters and demo ...
Steam News · Aug 6
Festivals!Hello dear employees. We're taking part in 2x festivals this week and we couldn't be more excited! Yogscast Tiny Teams FestivalFirst is the Yogscast Tiny Teams festival starting right now over on their channels! They're streaming Contact Protocol literally as we speak so go check it out :D 📅 Date: The festival runs from August 6th - 13th Exclusively featuring games from solo devs or micr...
Steam News · Jul 25
Patch NotesMusicCrank up that volume slider because we've just added adaptive music to ship encounters! There's some tweaking to do before it's absolutely perfect but for now, there's a whole new layer of stress for all you dedicated employees. VisualsAdded new splash screens for conversations with Nigel, Ms Jones, Harriet.Cool new effect on scrolling text.Animations changed to 12fps for a slightl...
Steam News · Jul 7
SCORCHED-EARTHOur incredibly talented fans have created the first Contact Protocol fan comic! Community legend Roose has adapted a specific encounter from our demo, with an original take on our faceless protagonist. > Contact Protocol: SCORCHED-EARTH is available to read for free! Link below...- READ IT HERE (Bluesky) - READ IT HERE (Instagram) CreditsStory - Roose Art and letters - Liv Nimbe We'r...
Steam News · Jun 2
Checking In Hello dear employees! We just wanted to check in and let you know that development is going great and we've got lots of exciting things in place for the full release. And since seeing is believing, here's a look at some of what we've been up to... VisualsWe've really been storming ahead on new splash screens for unique situations and conversations you'll have with the PALE-HORSE crew. ...
Steam News · Apr 16
Patch NotesVisualsWe've added some fancy new animations to the interstitial screens, so you can see where you are on your journey. Think of it like the seat-back map on a long haul flight. Except this flight lasts for months, and people are shooting at you.AccessibilityThis week we had a suggestion that adjustable font size on the comms console would be useful, so we implemented it! You can now sk...