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Steam News · Aug 31
It's been a while but it's time for another monthly update. We're working on finishing the remaining mechanics set for the finalized biomes. This time we're focusing on the light bridge/laser biome. With lightbridges, the base light bridges already provided enough complexity for a decent amount of puzzles. A big limitation with them was their fixed/limited length. So we came up with a variety of p...
Steam News · Jul 4
It's time for another monthly update!We've gotten a lot of feedback about the demo and some of the progression pain points and have updated the demo's level sequence. It also now has more levels(28)! We'll continue updating the demo and plan to keep it even after release.One of the big languages we've gotten requests for translations for is German. We're happy to announce that we've added German s...
Steam News · May 23
It's time for another monthly update!We've been working on a few graphical updates for our new trailer, which will be part of the Thinky Direct! We can't share too much about that yet. But as an example, we're working on a forest sub area with some newer parallax based effects. Previously the a parallax was only in the background layers but it can now affect the foreground with other side effects:...
Steam News · Apr 12
It's time for another monthly update!We've been a bit busy working on a new trailer for the game. We can't share too much about that yet. But we have other updates too!We're working on a variety of visual updates for the trailer. The most notable among which is the foliage and cloths physics. While we're satisfied with the VFX for space folding, the game world didn't feel like it reacted to it. No...
Steam News · Mar 7
It's time for another monthly update! This time we'd like to talk about some of the endgame mechanics we've been working on.We've found a lot of cool interactions exploring fold immune elements. In particular, interesting things happen if you make an element fold immune and then remove that property.Toggling the fold immune property can cause relative movement. Normal blocks don't move explicitly ...
Steam News · Feb 5
We've shown the reality warping fold immune keys previously. We're exploring those properties with other mechanics as well.Even more reality warpingOne of the things we're trying is fold immune and normal element pairs that are chained to each other.When folding, one moves while the other doesn't. They still remain connected. So this allows transmitting electricity and other interactions. Here the...
Steam News · Jan 4
Happy new year! We're working on new mechanics and improvements to the game.First is the light bridge mechanic:We've shown this a bit last update. They are kind of like lasers but are solid enough to walk on. You may remember them from portal but they have quite a few tricks up their sleeve in this game!The other mechanic we are working on is an extension of the fold immune static blocks. Any leve...
Steam News · Dec 7, 2025
We've already posted about the demo updates but here's another monthly update with even more updates!We're working on several UX improvements, the first of which is the progressive hint system which is accessible in the current build: The hints are called visions in-game, They show a snapshot of the level in a step by step format for solving the puzzles. The player can compare each screenshot with...
Steam News · Nov 29, 2025
We've updated the demo with localization support and UX improvements.UX Improvements:We've received a lot of feedback about the cursor and we've updated the cursor to start from the tile the player starts dragging from. We also testing out an alternative cursor design which you can switch into in-game.Additionally, sometimes it was hard to determine when the player was blocking the space fold and ...
Steam News · Nov 1, 2025
This month, we're working on additional mechanics for the water biome and some visual updates. We loved the water dungeon puzzles in Zelda but felt that it might be too boring to increase the water level from flicking a switch. So instead, you move the moon to change the water tide level.The water can submerge entire portions of the level. It can be helpful but be aware of electricity hazards! If ...