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Steam News · 1d
- Fixed unreachable objectives being removed from generated battles. - Fixed stranded formations and aircraft starting without usable airfields. - Fixed generated assault stages removing formations needed for later fighting. - Fixed opening objectives completing before you could give orders and improved withdrawal timing. - Briefings and voiceovers now use the final mission objectives and deadline...
Steam News · Oct 14
- Performance improvements. - Bugfixes.
Steam News · Oct 11
- Generated single-player battles set on Earth are now built on the real map, with towns, rivers, forests, hills and coastline taken from map data for the place they are fought. - Generated battles from history are researched first by the generation process, resulting in more historically accurate scenarios. - Improved unit placement in generated battles. - The enemy AI is now better at taking def...
Steam News · Oct 8
- Added the Invasion of Ukraine pre-made scenario. - Rebuilt the nine smaller pre-made scenarios. - Added manpower shown on the map for each faction. - Frontlines and territory are now drawn as smooth curves instead of following tile edges.
Steam News · Oct 3
- Added doctrines: twelve trees of army wide bonuses, obtained with XP earned from finished battles. XP persists outside of battles. - Unit traits now need a doctrine. - Added thirteen new achievements and badges for mastering doctrines.
Steam News · Sep 28
- Unit chat improvements and bugfixes. - Game generation improvements (realistic mode tweaks, better defend scenarios and fictional game checks).
Steam News · Sep 27
- Added unit chat: talk to one of your formations and it answers in character and carries out what you tell it as real orders on the map. - Added Operation Bagration, a pre made scenario with a whole front of about 150 formations. - The enemy AI now fights very large battles as a front: holding a line, closing gaps and sending armour through yours to exploit breakthroughs. - Abilities can now be t...
Steam News · Sep 24
- Units now use dynamic icons that change based on their equipment and naming. - Added a large set of new unit and equipment icons. - Equipment in the unit tooltip now has visuals for what kind of equipment it is. - Additions to the intelligence tab.
Steam News · Sep 19
Hello commanders,Today we are announcing the launch of update 1.2.0, the ability and QoL update.Abilities used to be things that happened to the battlefield from above: a strike, a drop, a nuke.Your formations on the ground had mostly no say in it.There are now 21 new abilities that can be used by units themselves, each limited to the eras it belongs to. Some of these are; rally, dig in, smoke scr...
Steam News · Sep 11
- Artillery and air units can now target terrain tiles. This can result in negative consequences. - Added movement and attack arrow previews while dragging orders. - Improved queued movement orders. - Entrenchment is now manual and costs materials. Use the entrench action button to entrench units.
Steam News · Sep 10
- Added more campaign battle rewards. - Replaced old campaign terrain tiles with new ones. - Enemy AI gets more aggressive the closer it is to losing a battle. - Enemy AI engineers can now build airfields so aircraft can follow the front.
Steam News · Sep 9
- Hard difficulty AI now builds outposts and makes better use of garrisons. - Added additional battle events in pre-made scenario and campaign battles. - Added defensive battle events that can be triggered by the enemy AI. - Added optional objectives rewards in-game. - Events can now be edited in the editor settings. - Improved location labels so they cannot overlap on the map. - Overhauled the pr...
Steam News · Sep 8
- Added battle event objectives that reward you upon completing them. - Added battle events that change the map depending on choices you take. - Improved enemy AI training of units and some enemy AI bugfixes.
Steam News · Sep 7
- Added an optional auto pan to next unit setting, which moves the camera to the nearest unit still waiting for orders after you give an order. - Added fighter interception animations. - Added anti-air animations. - Added bridge demolition animations. Special forces can now sabotage bridges alongside engineers.
Steam News · Sep 5
Hello commanders,Today we are announcing the launch of update 1.1.0, the terrain and unit sprite update.Let's get straight to the point.The terrain system has been updated with higher quality assets and now makes use of diagonals to make it look smoother. This results in the terrain appearing more realistic and natural.Alongside the terrain, we have also overhauled the unit sprite styling. The fir...
Steam News · Aug 30
- Battle results now show mission grades, objective outcomes, and personal bests for each scenario and difficulty. - Standalone battles can now be replayed, retried on a harder difficulty, or followed by the next available operation. - Result screens can recommend a playable community battle based on the battle that just ended.
Steam News · Aug 29
- Battle objectives overhauled, with several new ones added. - Location and formation names in the objectives tab are clickable and pan the map to them. - Briefings state your current objective, and the battle report opens itself when a new one is given. - Objective markers on the map follow the active stage of the mission.
Steam News · Aug 28
Enemy AI does not waste whole resource pool on one campaign battles anymore. Enemy resource pool estimates shown in intelligence tab. Support units that are routing do not produce supply.
Steam News · Aug 28
- Small bugfixes