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Steam News · 17h
- Added battle event objectives that reward you upon completing them. - Added battle events that change the map depending on choices you take. - Improved enemy AI training of units and some enemy AI bugfixes.
Steam News · 1d
- Added an optional auto pan to next unit setting, which moves the camera to the nearest unit still waiting for orders after you give an order. - Added fighter interception animations. - Added anti-air animations. - Added bridge demolition animations. Special forces can now sabotage bridges alongside engineers.
Steam News · 3d
Hello commanders,Today we are announcing the launch of update 1.1.0, the terrain and unit sprite update.Let's get straight to the point.The terrain system has been updated with higher quality assets and now makes use of diagonals to make it look smoother. This results in the terrain appearing more realistic and natural.Alongside the terrain, we have also overhauled the unit sprite styling. The fir...
Steam News · Aug 30
- Battle results now show mission grades, objective outcomes, and personal bests for each scenario and difficulty. - Standalone battles can now be replayed, retried on a harder difficulty, or followed by the next available operation. - Result screens can recommend a playable community battle based on the battle that just ended.
Steam News · Aug 29
- Battle objectives overhauled, with several new ones added. - Location and formation names in the objectives tab are clickable and pan the map to them. - Briefings state your current objective, and the battle report opens itself when a new one is given. - Objective markers on the map follow the active stage of the mission.
Steam News · Aug 28
Enemy AI does not waste whole resource pool on one campaign battles anymore. Enemy resource pool estimates shown in intelligence tab. Support units that are routing do not produce supply.
Steam News · Aug 28
- Small bugfixes