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Steam News · Aug 28
Hi everyone!To begin with, just wanted to say thank you to everyone for helping us have such an amazing launch week. Let's chat about the future of Combolands and Crux in general. The first thing you should know is that we both work part-time at Crux. We've been been able to be full time for launch, but from next week we'll unfortunately have to be back to part-time - for a while at least. Not onl...
Steam News · Aug 28
Hi everyone, Another patch to fix some more issue that seems to be cropping up. We're going to also be doing a roadmap/explainer post later today. Anyways, full patch notes below: Fix a bug where gems and tomes sometimes wouldn't go into jewllery box / bookshelf Fix a bug where getting more blueprints sometimes wouldn't stack if you already had the same blueprint Fix a bug where you'd be unable to...
Steam News · Aug 26
Hi everyone,By far the most requested feature in the game is a way to access more information about your current run, buildings, heirlooms, councillors, etc. So we've added a compendium to the game just for that.It also shows buildings you may have dismissed from the pool for your current run.This build also fixes a bug where the windmill could not be triggered.Happy building-Sam
Steam News · Aug 25
Hi everyone! We've been overwhelmed by the wonderful response to our mini roguelike, thank you all so much! There are some things that have come up a lot of times in feedback - like wanting a compendium of everything. We are aware of those and we'll get to them! Today's patch is mostly smaller bugfixes and irritations people have been experiencing. Full patch details below: Fix an issue where the ...
Steam News · Aug 24
Hi everyone!! The day is finally here. Combolands, our mini citybuilding roguelike, is out now on Steam! It’s been a nerve-wracking but also incredibly exciting past few weeks. After many months of effort - tweaking the demo, Steam page, even the title - our game finally broke through, mostly thanks to a Polygon article calling it “Steam’s coolest new roguelike in years”. You can imagine how happy...
Steam News · Aug 24
A few final tweaksBlueprints of the same type will now stackTrading post, reliquary, shrine and vault will now show preview scores correctlyCharcoal changed to "campfires burn for 3 times as long"Red, green, gold and blue paint all had their durations reducedRejigged a few unlock progression numbersSee you in a few hours-Sam
Steam News · Aug 23
Hi folks, I figure I should start posting these on Steam too now.Small pre-launch patch, full details below:Reduced guild unlock thresholds for later guildsAdd debug menu to allow unlocking all guilds if so desiredFix currently placing range cache bugFix a bug where skipping would sometimes not give new buildingsNow you can't reroll while building options are appearingRerolling now toggles off the...
Steam News · Aug 5
Combolands is a mini citybuilding roguelike! Place buildings, stack combos, and master deep strategy in short bursts. Read the full article here:
Steam News · Jul 28
Hey everyone!! We have a release date for Combolands! It’s launching on Steam on August 24th. I hope we’ll see you there! You may have noticed some changes to our Steam page, including some tweaked text and key art. This is to reflect a fresh vision for the game overall. We’ve had a lot of feedback from the demo, which we’ve been working hard to incorporate into the final product. The game now has...
Steam News · Jun 15
Hi everyone!Ahead of Nextfest this week, we have one last patch that covers some niggles and adds some QoL features, as well as a bit of new content. Full details below:New Content:Added a neutral unlock that allows you to decide whether to end a milestone as soon as you hit the target. If you have an existing save, you'll to need reach Neutral level 7 and finish a run to unlock thisAdded 3 new po...