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Steam News · Aug 26
Chapter 2, Part 1 is out now Hey everyone, how's it going? Comatose is made by one person, and one of my goals this year is to keep updates coming at a steadier pace instead of disappearing for many months at a time. That is why Chapter 2 is releasing in two parts. This way you get new content sooner, and I get to keep improving the game in shorter cycles rather than sitting on everything until it...
Steam News · Jul 22
25% OFF: The Lowest Price Comatose Will Ever Be Hey everyone, First of all: thank you. Since launching in Early Access, the support from this community has been beyond anything I imagined. Every review, every bug report, every message. As a solo dev, it all means the world. Comatose exists and keeps growing because of you. Now, some important news about the future of the game. Comatose is 25% OFF ...
Steam News · Jul 12
Hello! This update focuses on combat balance, enemy behavior improvements, and a batch of bug fixes based on your feedback. Enemies are now less spongy, headshots hit harder, and overall game feel should be noticeably better. Here is the full List: Improved game feel of base movement Expanded automatic door unlocking: more doors can now be unlocked without needing to open the inventory (quality of...
Steam News · Jun 10
Hello! This update features a lot of bugfixing and some QoL changes, as well as a new and improved padlock that is more intuitive and just works better. Here is the full List: Changed journal tab-switching from A/D to Q/E; inventory item swapping now uses A/D instead of scroll wheel; using items changed from E to Left Click are overall more intuitive menu navigationAdded Invert X and Y options fo...
Steam News · Jun 6
Hey there!Want to get started by thanking you all for your patience and feedback. I have done a lot of bugfixing and general improvements to the game today and bring you this update. Here's the list:Combination padlock completely removed from gameI improved the mechanic but In the end it was just too confusing for a lot of players. The mechanic itself needs a total rework into a different type of ...
Steam News · Jun 5
The combination padlock has been fixed. Instead of a free movement it will instead work on fixed increments of 5. This way there is no way of undershooting or overshooting the required number. Since this issue was more pressing, I pushed a hotfix with just that bug fixed, but I will be doing more bug fixes throughout the day and I will be pushing a new build tonight. Thank you for your patience!
Steam News · Jun 5
Hey there everyone! Thank you for an amazing launch day! Just wanted to let you know that I will be taking close attention to the discussions community tab and I will be working on fixing all of the bugs pointed out by you. I also wanted to thank you for taking the time to leave a review with your feedback and/or leaving a post about any issues you may have. I will be reworking the combination pad...
Steam News · Jun 4
This has been almost two years of solo development, and today it's finally in your hands.Chapter 1 offers 2 to 4 hours of PS1-inspired survival horror. Laura's story is just beginning .Chapters 2 and 3 will follow as free updates.Thank you. Genuinely. Every wishlist, every demo review, every comment kept me going.Now go play it. And please leave a review if you enjoy it . it means everything for a...
Steam News · Jun 1
Hello there!First off, I'd like to thank everyone for their support and patience during that delay back in April. I'm happy to announce that Comatose launches in just 3 days, on June 4th, 2026, on Early Access for just $8.99 (with a 25% launch discount for two weeks)During the Early Access launch, the game will feature a 3–5 hour campaign: Chapter 1. Chapters 2 and 3 will launch as free updates to...
Steam News · Apr 24
Hey there! how's it going?It is with an extremely heavy heart that I come here to let you guys know that comatose will need to be delayed by a couple months. Reason for that is that I have sent the game for review and Valve has not yet approved of it. I have sent it 20 days in advance when they normally ask for two weeks, But because my game has sensitive content Valve needed some extra time to pr...