

Steam News · Jul 22
***The goal of the game is to read/listen to the notes; whoever listens will know that the invisible door in Chapter 2 is not a bug, or the objects in the air.Why expect action-packed fun when the main function of a Walking Simulator is walking, and having a story or a new/different mechanic is an addition to give the game more life? Which, let's face it, is what this game has! Notes to read/liste...
Steam News · Jul 16
Video games are for everyone. However, people with disabilities can be left out if developers fail to take their needs into account. This time, we are looking at design choices and menu options that can make a world of difference for players who are colorblind or have low vision. *Accessible UI buttons, designed for ease of use and low-vision players. *Blueish light effects on objects to assist an...