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Steam News · 3d
Hi everyone, This hotfix fixes the freeze some of you hit during long runs, where the screen froze but the music kept playing. What was going on Some skills weren't using entity pools properly. Instead of reusing old objects, they kept creating new ones. After many hours of play the game hit its internal entity limit and the game loop stopped. That's why the music kept playing while the screen fro...
Steam News · Oct 10
Hi Necromancers!Following the Progression & Balance Overhaul, this update restores three parts of the previous progression system:Mortis Mastery: Restored the pre-update system, including movement speed, XP gain, damage and other general upgrades.Multi-card level-up rewards: Higher-rarity choices once again improve several skills at once, with a stronger upgrade for your chosen skill.Soul rewards:...
Steam News · Oct 9
Hi Necromancers! A lot of your recent feedback has pointed to the same problem: progression in Codex Mortis could feel wildly uneven. Some of you unlocked too much too quickly, while others hit a wall on the second map. Bosses could take far too long to kill, then become trivial after enough farming. Companions struggled to survive, and level-up choices didn't always feel meaningful. So instead of...
Steam News · Sep 29
Hey Necromancers!We've got some news: our next game is officially announced! Meet Kidnapped Simulator.Kidnapped Simulator is a first-person psychological horror game. You wake up strapped to a chair, and Abel pulls up a seat. He wants to know what you did, who you hurt, and what you've been keeping to yourself.Here's the announcement trailer:You type your own replies. Plead, lie, confess, push bac...
Steam News · Sep 28
Hi everyone! This patch is mainly about translations. It fills in the text that was still untranslated in the localized versions of the game, and everything new in this update is available in all 28 languages. The patch also fixes an XP orb desync in online co-op, brings local co-op back to Steam Deck and Linux, adds bulk options for opening and buying packs and redesigns the Mortis Mastery menu. ...
Steam News · Sep 24
Hi Necromancers! First of all, THANK YOU for supporting us through Early Access. Codex Mortis leaves Early Access today stronger than it has ever been, and your feedback is the reason. Thank you for every post on the Steam forum and every message on our Discord. You reported bugs, told us what felt off and shared your builds, we couldn’t be more grateful for all of YOU!
Steam News · Sep 16
Hi everyone!More fixes and improvements ahead of the 1.0 release on September 24, 2026 at 10:00 AM PST. Desert textures update: Widescreen support: the game now fills ultrawide displays properly instead of stretching or cropping the view. On-screen controls Rendering optimization Thanks for playing,The Codex Mortis Team
Steam News · Sep 15
Hi everyone!This update collects fixes and balance changes for the last Early Access patch, the one that brought the deckbuilder and the isometric view. Most of it comes from your reports, so thank you for sending them in.Quick Reminder: CODEX MORTIS leaves Early Access on September 24, 2026 at 10:00 AM PST. Progression & RewardsFree Packs: fixed the counter that was including packs from schools n...
Steam News · Sep 10
Hi Necromancers! This is the last Early Access update for Codex Mortis. It is live today, and the full 1.0 release follows on September 24, 2026 at 10:00 AM PST. We prepared a short teaser that shows both changes in motion. Watch it below, then read on for the detail. Build your deckWe rebuilt the way a build comes together. You assemble your own deck of cards (skills and spells) and carry it into...
Steam News · Sep 2
Hi Necromancers! Full release is getting close, so if you have been waiting to pick up Codex Mortis, we started a 20% off sale today.What is coming in the full release:Every map is isometric nowWe are adding more heroesMore skills, so there is more to combine and more room to build around a specific destruction plan.More Apocrypha levels The biggest change is that, in the full version of the game,...
Steam News · Aug 10
Hi Necromancers! If you want to help us making final polishes before full release, we kindly invite you to join our Discord server and visit #join-beta-codex-mortis.It is not the stable branch, so expect bugs and balance moving around. Here is what you can test right now: Story mode maps are isometric. Forgotten Graveyard, Sand Tomb and Blood Bath with a full art pass.The new hero roster and chara...
Steam News · Aug 7
Hi Necromancers! Right, time for a proper catch up. We have been quiet for a bit and there is a good reason for that, because we are getting the game ready for full release and a lot of things got torn apart and put back together in the meantime.Here is what has been going on in the crypt.The whole game is isometric nowThis is the big one and it is the reason everything else took as long as it did...
Steam News · Jun 25
Hello Necromancers!To celebrate Summer Sale, Codex Mortis is 20% off right now! COMING AT FULL RELEASEFull Release is fast approaching, so let’s see what you can expect in the full version of Codex Mortis:STORY MODE, revitalized - updating graphic of EVERY map in the game Everything from current Discord beta - 200 skills, 10 schools (including the five new ones), and the Mutation SystemMutations a...
Steam News · Jun 8
Hi everyone,We’re happy to announce that Codex Mortis is taking part in Bullet Hell Fest! It's a great time to join the fun as we’ve just added to new story levels, and more are coming soon :) Apocrypha The Chapel Of Perpetual Bloom
Steam News · Jun 3
Hi everyone, A new level is now live ːsteamhappyːEnter the The Chapel Of Perpetual Bloom. Where death finds no rest, the garden devours stone.What to expectThe Blooming meter - cull Rebirth Seeds to drive the meter up; every seed that blooms drags you back toward ruin.Casters -ranged threats marked by a cyan outline; cut one down and it drops a rune.Minibosses - the Seraph Cantor and the Petrified...
Steam News · May 29
Hi guys! A new story mode begins: Apocrypha. The first chapter is out now in this update.The Overgrown Grave - a cemetery from the age when Life returned to the world… and then began to rot.This is not a dead graveyard. It's a place where life has invaded death. Roots push corpses out of the soil. Flowers grow from skulls. And the Cult of Life still calls it a miracle.In this campaign we explore t...
Steam News · May 21
Hi everyone!This is the biggest content drop since launch. Two big systems, hundreds of new ways to break the game. Patch is live now, and to celebrate - Codex Mortis is 20% OFF on Steam!Before we dive in - here's short trailer showcasing the update:Mutations are here!We've spent the past few weeks rebuilding spells from the inside out. Mutations live on top of your existing skills and change how ...
Steam News · Apr 29
Hi Everyone,Quick look at what's brewing in the crypt:Spell Mutators — we're building a system that lets spells fundamentally change behavior mid-run. Not just bigger numbers — new patterns, new triggers, weird side effects. Same starter spells, completely different runs.1500 mutations in review — yes, fifteen hundred. All currently being tested for balance, feel, and synergy interactions. The one...
Steam News · Apr 23
Hi everyone, Gargoyle Guardians marks the last new spell for a while. We want to shift focus to polishing the upgrade system, adding more meaningful variety between runes, and experimenting with spell mutators. This is the kind of work that benefits from player testing - so we'll be running beta tests through our Discord. If you want early access to experimental builds and a say in what ships, joi...