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Steam News · 7h
- Survival defence zone objective system! On regular survival waves General Johnson will now identify an optional defence zone for players to capture / hold out in. The zone provides a horde reduction for each player starting the wave there + passively provides additional scrap while players are within, until the zone is complete/captured. - New start areas for existing survival maps! 1 each for b...
Steam News · 3d
- Fixed a host CPU hitching issue related to the enemy spawn system - Survival difficulty improvements (particularly for skilled/insane) - fixed seed info hud element not showing for survival - minor survival map adjustments
Steam News · 4d
- Reworked Forest campground house loft area so its a more via spot to hold out in - Survival difficulty balance adjustments (buffed spawn rates / slightly nerfed bot accuracy at range) - Significant foliage + texture + lighting optimisations (particularly for forest campground) - Bots can now deploy turret/supply chest during survival disciple fights - crouch animation overhaul - fixes for some c...
Steam News · 5d
Hello, Operators! We've been hard at work developing content for this update, and we're finally ready to get it into everyone's hands! Not only does this update come with a new Gamemode, but it also comes with a whole suite of improvements and optimizations across the board! First off, let's start with our first major announcement: The Survival Gamemode! Survival is our new and improved version of...
Steam News · 5d
- New gamemode 'Survival'! featuring wave based combat of increasing difficulty, including boss and special 'rush' hordes - 2 new regions/maps for the new mode "Industrial Center" and "Forest Campground", both featuring procedural elements for added variety in playthroughs - 14 new achievements! primarily for the new survival mode - Significant improvements to lag compensation system, so that is n...
Steam News · Aug 21
- fixed an oversight which meant levels generated small cap 'areas' more often than they should have (this should help improve play area size + variety) - some material adjustments including a performance improvement to zombie textures - fixed some remaining forest OOB spots
Steam News · Aug 18
- re-worked APC to be less network dependant for movement, which should reduce de-sync issues (occasionally resulting in it crashing into obstacles) - slightly adjusted APC escape paths on rust belt industrial - added a 'Borderless' (aka "Windowed Fullscreen") option to the settings menu - 1911 / SP17 screen position + animation adjustments - fixed a visual glitch when first switching to revolver ...
Steam News · Aug 16
- Fixed various potential out of bounds / soft lock areas - improved file integrity versioning system, particularly for detecting modded content, allowing discovery / network connections between clients and hosts only with matching content to help prevent desync issues - improved detection / popup for some pending connection failures, such as "Server Full", "Version or file mismatch" or "Ban/Kick ...
Steam News · Aug 14
- Polish Translation added! courtesy of: Hubert Kaczor / Okkg - Korean Translation added! courtesy of: indie.io - updates to some existing translations
Steam News · Aug 14
- added 50 reserve ammo to the MG249 (to help viability if support isn't being attentive) - overhauled flashlight lighting to improve brightness / visibility - adjusted most light sources to improve shadow performance - fixed an out of bounds issue in the forest start area - material adjustments for forest and various props to improve visuals (especially for mid/low graphics settings) - improvemen...