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Steam News · Aug 14
- Optimized bullets with a complete system overhaul, after some performance profiling I learned that bullets were causing a huge performance problem which is now fixed. - Fixed achievements not displaying till end of game, they now display as soon as you complete an achievement. - Fixed Twin Shot Tonic perk. - Fixed Akimbo weapon upgrading, no longer shows one of the weapons stuck in your hand whe...
Steam News · Aug 11
All of the past builds of Code-Black have been using Unreal Engine 5.7Over the past couple weeks I have pushed the project to the newer Unreal Engine 5.8 which includes many critical performance improvements for Nanite, Lumen, Mega Lights, and more.I hope this improves the performance for many players who may have experienced any lag, fps issues, or rendering constraints, which typically comes fro...
Steam News · Jul 25
Important Notes from the Developer ːsteamhappyːFor those of you who may have been part of any pre-release playtests, or even played the demo, this is whats new, and some important notes about the current state of early access.As some of you know, Code-Black is a solo-developed game. About a month ago, I ran into a tough position where I was tackling some performance issues with the AI in the game,...
Steam News · Jun 22
After the success of the Steam Next Fest and recieving some feedback from the community, along with testing as much as I possibly could on my own, I have made some great improvements over the past few days. If you recently played the game early last week, I highly recommend you try the demo again with these new updates!I have decided to extend the release of Early Access, and hope to release the f...
Steam News · Jun 16
Bug Fixes & ImprovementsFixed an issue with Akimbo weapon upgrades that would cause some other weapons to stop workingFixed an issue with the Radial Menu Selector not selecting the correct weapon slotBalanced the Flying Gremlins, instead of starting on round 2 they now start spawning on round 3Fixed issue with music stopping after opening the third door to the tombOther ChangesAdded completely new...
Steam News · Jun 15
Day OneYes, I am going to be releasing a Day One Patch as there are a few things I noticed late last night and today, that I want to make sure I fix right away!Controls menu does not show all the correct inputs and will be fixed immediatelyLethal Pickups have a bug where your weapons are invisible after picking up more lethals, for now lethal pickups are disabled, and this will be fixed right away...
Steam News · Apr 24
Main AnnouncementI am aware the Steam Page has never had a listed launch date and has always said "Coming Soon" but on social media and internally, my plan was to launch today, April 24th, 2026The Early Access build is under review by Steam and the initially planned date for Early Access Launch is being delayed for a few main reasons:As a solo dev, some things can be unpredictable, I have had rece...
Steam News · Apr 7
Various Zombie improvements:added additional methods for re-spawning to prevent the round from not ending or not being able to locate final zombie(s)increased zombie damage, and speedsadded more wall weapons, upgrade machines, explosives, and weapon pickups to the level
Steam News · Apr 5
Various Zombie and Weapon improvements including:fix with zombies not re-spawning when too far or stuckincreased zombie difficultyfix for melee weapon disappearingfix for missing wall weapons
Steam News · Mar 17
The Pre-Release Closed Playtest for Code-Black will be happening the whole weekend of April 3-5 Join the Discord in order to gain access ːsteamthisːWhats this all About?This closed playtest will be for testing the core-loop and mechanics, evaluating performance on different machines, and balancing gameplayːsteamthumbsupː Please keep in mind Code-Black is a solo-developed game, and certain features...