

Steam News · Sep 21
Hello everyone!Today’s update brings a highly requested fix for the game, as well as new features and fixes. Read on to learn more and remember to share your thoughts in the comments to make sure we get your feedback for future patches. Some of the technology and insights from this work will also carry forward into the Super Cloudbuilt re-release. This update’s goal was to fix Cloudbuilt’s final l...
Steam News · Jan 6, 2025
No major announcement this time—just a couple of quick fixes and tweaks following our recent larger update ːdeheadː: (EDIT: Did a minor addition fix and added it to this patch note as to not spam the news feed with minor stuff) Ending Cutscene Desync We sadly had a miss here where the cutscene animation for the endings...
Steam News · Dec 27, 2024
New Features In addition to new language support, we’ve also added two significant improvements for those who continue playing beyond simply beating the game once. New Language Support We’re excited to announce that Cloudbuilt now offers full support for Simplified Chinese, thanks to the incredible help of JACKIEXIA! This update makes the game more accessible to Chinese-speaking players, providing...
Steam News · Aug 24, 2024
This update brings improvements to the game's reliability and user interface clarity. Texture Loading Reliability: We've enhanced both asynchronous and synchronous texture loading systems to better handle file access issues. If a texture fails to load, the game will now detect this and attempt to load it again later in the same frame. These adjustments ensure that textures load more reliably, even...
Steam News · Aug 19, 2024
Just a very small patch. Fixing an issue where you would always get the default skin selected after restarting the game. If you want some more details, here is an explanation: It turns out I introduced a new bug when I optimized the load speeds in one other other patches. The skin menu setup and initiation was big enough to be noticeable on my measures of the startup time, so I made it delay till ...
Steam News · Aug 13, 2024
We've just rolled out another update focusing on refining the gameplay experience with added features, important fixes, and some quality-of-life improvements. It was intended to just address two bugs, but as I saw some streamers playing, I noticed a few additional things I wanted to fixːdeheadː The big thing in this patch is the option to turn on rankings in the ‘Non-Competitive Mode’. So everyone...
Steam News · Aug 4, 2024
New Features: Mouse Pointer Options: We've added support for both hardware and software mouse pointers. You can now choose from a variety of pointer appearances and adjust the mouse trail length to your liking. The hardware mouse pointer is enabled by default for faster response times. If you experience any issues, please switch to the software cursor.
Steam News · Jun 19, 2024
Level select UI Updates: Fixed an issue with the difficulty indicator which had malfunctioned due to a prior update. Now it’s fixed and more thoroughly tested. Resolved a problem where hovering over a level, releasing, and then re-hovering at a specific timing could cause incorrect UI elements to display. Corrected a bug that caused leaderboards to display incorrectly for levels that have not been...
Steam News · May 2, 2024
This is a minor patch fixing 2 bugs. Some sounds created from scripts didn't get their sample rate initiated correctly, so when they tried to adjust pitch they got bugged and turned off. This was so far only observed on the stationary charge boost sound, but this fix should address other cases too if there were any. When changing between challenge mode and non challenge mode on the level select sc...
Steam News · Apr 29, 2024
Due to a request, we just added a new setting to alter the render style. We know that some players dislike the cross hatching style and how it applies to the game. As it is a pretty strong effect and applies to large portions of the game, we can understand where they come from. In fact, this is part of why we added a bunch of rendering settings for Super Cloudbuilt. We just never patched in any su...