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Steam News · Oct 9
Gathering ProfessionsFour new professions. Every character now has Woodcutting, Mining, Herbalism and Harvesting, each going from level 0 to 10. Every successful swing at a tree, rock, herb or crop earns experience in the matching profession, and a chat message tells you when you level up. Tools follow your gathering level. Tools now need a gathering level instead of a character level: Bone tools ...
Steam News · Sep 28
Take a Rest You can now sit down and recover. Find the new Rest action in the Skills window's Actions tab, or drag it onto your action bar. Faster regeneration. While seated, your Health, Mana and Stamina come back noticeably faster. Everyone sees it. Players around you see you sit down, and anyone who arrives later sees you already seated. Resting has a cost. You can't move or use skills while se...
Steam News · Sep 20
A Living Sky The day and night cycle has been rebuilt from the ground up. It used to switch between a fixed "day" look and a fixed "night" look, so the world went dark all at once at 21:00 and lit up all at once at 05:00. That is gone. The sun and moon now travel across the sky. They follow a continuous path instead of snapping between states, and the light, fog, clouds and sky colours blend gradu...
Steam News · Sep 14
Daily Quests and Zone Bosses Twenty-five repeatable daily quests. Seventeen culling contracts - Wild Pigglet, Cave Spider, Sea Crab, Tunneler Kobold, Corrupted Frog, Young Feral Werewolf and more - and eight gathering runs for Creature Meat, Crab Meat, Creature Blood, Creature Bone, Creature Skin, Tough Hide, Chipped Sea Pearl and Faoi Crystal. Korall, Adoria and Kendra handle the turn-ins, and a ...
Steam News · Sep 4
Combat Rebalance Armour keeps working, all the way up. Defense used to hit an invisible ceiling - past roughly 1.5x an attacker's Attack Power every extra point of armour did nothing, because at least 25% of every attack always got through. Defense is now subtracted from incoming damage in full, so tank builds, shields and heavy armour keep scaling. Attacks always land for at least 1 damage so the...
Steam News · Sep 2
Teleport Crystals Fares are now shown as real items. Talking to a teleport crystal used to spell the price out in words. Each destination now shows the item's icon, its name, and an owned/required count that turns green or red depending on whether you can afford it. Hover a fare row for the full item tooltip. Situational pricing. Each waypoint can charge a surcharge for travelling while you are in...
Steam News · Aug 30
Quests Now Point the Way Quest givers advertise themselves. An exclamation mark floats above any NPC offering a quest you are eligible to take, and a second marker appears above the character who can close out the objective you are working on right now. The markers are personal to your own quest log - your level, your prerequisites, what you have already taken and what you have already finished. M...
Steam News · Aug 26
This is the largest update the playtest has had so far. Murder now carries a real price, quests have been rebuilt from the ground up with a proper journal and an on-screen tracker, and a set of long-standing combat bugs have been put down. Karma and the Outlaw System Killing other players is now a decision with consequences that follow you around. Murder earns you Karma. Kill another player unprov...
Steam News · Aug 22
Membership Store Products finally say what they are. "VIP Silver - 7 days" and "VIP Silver - 30 days" are now distinguishable at a glance, instead of both simply reading "Silver". Your tier and expiry are on screen. The store now shows the membership you currently hold and the exact date it runs out, right at the top. A "+" marks purchases that extend your time. Buying more of the tier you already...
Steam News · Aug 21
This is a big one. Crafting has been rebuilt around a full Professions system, full servers now hand you a queue instead of a closed door, and a long list of fixes lands alongside them. Details below. Crafting Professions Crafting is no longer a flat menu you click through. It is now driven by five professions - Blacksmith, Alchemist, Chef, Jeweller and Tailor - that you level independently, and e...