



0 followers · 0 likes · 0 posts today
Steam News · Oct 15
Greetings Mayors!Time has come for another City Corner! Although, this time we are switching things up a little with something different: a Dev Diary! We sat down with our designer, Jesse, and programmer, Marko, to talk about our upcoming DLC, Park Adventures. More specifically, we chatted about how the DLC came to be, where the first ideas came from, what we wanted to achieve, and how those ideas...
Steam News · Oct 2
Cities: Skylines II is part of the Paradox Interactive Autumn Sale! Grab your favorites (or finally try that one you’ve been eyeing) before the deals end! You can get up to 90% off across the entire Paradox catalog, from city-builders to grand strategy classics like Crusader Kings III, Stellaris, Hearts of Iron IV, and Victoria 3.Whether you’re expanding your metropolis or starting a brand-new emp...
Steam News · Sep 15
first Expansion Pass is here!With the continued development of Cities: Skylines II, we have reached an important milestone: our first official Expansion Pass, and our first expansion: 'Park Adventures'! After a long time of patches, it is time to breathe some new life into your cities with this newest ad...
Steam News · Sep 15
Hello Mayors!Patch 1.6.2f1 is now live, bringing a number of improvements to gameplay mechanics, such as garbage truck logic, citizen financial behavior, and company renting priorities, with the addition of small adjustments to the UI, Asset Editor, and Paradox Mods. This update also brings enhanced visuals with improved tree LOD quality, fixes for water flow, and more! This patch updates the ...
Steam News · Sep 9
You asked, we answered, and will continue to answer! Our official Q&A Thread is now open in the Paradox Forums! Whether you're looking for answers or want to ask a new question, this thread is the place to be! Whatever it might be, feel free to hop in and post your questions in the thread, and we will answer as soon as we can. Roads and InfrastructureQ: How can the game provide more flexibility i...
Steam News · Sep 3
Hello Mayors!Previously, in the world of City Corners, we talked about our next patch and what kind of changes you can expect from the upcoming update, which will arrive in mid-September. Naturally, City Corner #11 was followed by a bunch of questions from you, and after seeing some of the same questions pop up, we thought: “Why not put the answers somewhere where everyone can easily find them?” S...
Steam News · Aug 25
You probably don't need me to recap the difficult life Cities: Skylines 2 has had since hitting the streets in 2023. Plagued by performance issues and prompting questions over whether its additions made it a worthy sequel right out of the gate, thus followed years of tweaks aiming to undo the damage. Eventually, original developers Colossal Order handed over the game and series' reins to Iceflake ...
Steam News · Aug 20
Greetings, Mayors!Our next update is on its way, and in this City Corner, we will take a closer look at some of the changes coming with the upcoming patch. We will go through a number of gameplay adjustments, including changes to citizen behaviour and how some of the systems in your cities work, as well as some visual improvements. There are also a few smaller tweaks to go through, so let’s dive i...
Steam News · Aug 11
Hello Mayors!It’s time for another City Corner, and this time, we will be talking about an aspect in Cities: Skylines II that hasn’t really been touched upon in our previous updates: the Asset Editor. We have started working on improving the modding tools, and there are a number of quality-of-life improvements we want to highlight in this City Corner, like smoother workflows, asset localization, a...
Steam News · Jul 23
Hello Mayors!Six months ago, we at Iceflake Studios took the mantle of development of Cities: Skylines II. Since then, our primary goals have been to improve the game, address long-standing issues, and build a stronger foundation, so we can optimize and develop the game well into the future.Working on this game for the short time that we have has been very satisfying. We have been very busy, but t...
Steam News · Jun 22
This patch can affect some custom maps, but loading of old maps and savegames is supported.Gameplay:Fixed a bug where citizens would always travel to the shop with the most stock, completely ignoring distance.Households now re-evaluate moving home less often, improving performance in large cities.Tourists, commuters, and vacationers now walk along highway shoulders less often when entering or lea...
Steam News · Jun 11
Summer is here, Mayors!Welcome back to another City Corner, where we will be going through the upcoming changes that will arrive with our next patch, Summer Solstice! This patch introduces improvements to gameplay, especially to citizen pathfinding, as well as a major overhaul to terrain texturing.Without further ado, let’s paint a clearer picture of what’s new in this update!Gameplay UpdatesFor t...
Steam News · Jun 1
This patch should not affect mods, and loading of old savegames is supported.After our previous patch, we received a lot of reports about being unable to save, or receiving ‘NotSupportedException’ error. We want to thank everyone who participated in testing out the open beta branch that we released related to this issue!We have prepared a hotfix that addresses the symptoms of this saving bug. Our ...