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Steam News · 5d
Get a first look at the Exploration Map in Chronicles: Medieval. Learn how you’ll traverse across medieval Europe, get a sense of the scale of the world coming to Early Access, and discover the adventures that await along the way.Enjoy.
Steam News · Aug 11
A Closer look at Army managementIn our previous Developer Diaries, we've explored the politics and rivalries that drive conflict, and how battles play out in Chronicles: Medieval. This time, we're turning our attention to your army. Join Nikki Kuppens, Senior Game Designer, for a closer look at how you'll obtain, maintain and expand your army, alongside plenty of newly captured footage. As always,...
Steam News · Jun 11
A Closer Look at BattlesIn our previous developer diaries, we've explored the politics and rivalries that drive conflicts in Chronicles: Medieval. This time, we're turning our attention to the battlefield. Before diving into Gareth's developer diary, join us for a closer look at our battles with some newly captured footage, and a more in-depth look by Gareth himself. It offers a glimpse of the sca...
Steam News · Jun 5
One year ago at Summer Game Fest, we officially revealed Chronicles: Medieval to the world.Since then, we’ve seen one topic come up again and again from our growing community: “What do the battles look like?” and “When will we see gameplay?” We wanted our first proper gameplay reveal to be epic, and there felt like no better stage to return to than Summer Game Fest. So in case you missed the showc...
Steam News · May 22
Welcome back to our second Developer Diary for Chronicles: Medieval. In this entry, we’ll be taking a closer look at the systems and layered mechanics that shape the living world of the game. From the foundations behind simulation and immersion to the philosophy guiding their design.But before we dive into the details, our senior writer Steven will give a short historical preamble on the thinking ...
Steam News · Apr 27
Hello there! This is the first in what will be a regular series of developer diaries, where we want to give you a deeper look into what we are making, why we are making it the way we are, and what we are learning along the way. We will not always have everything figured out, and we want to be transparent about that, too. In this first dev diary, our Lead Producer Sam will give you a clearer unders...
Steam News · Dec 22, 2025
Hello everyone, seasonal greetings from our hall to yours! Before the year comes to a close, we wanted to share one last small glimpse of Chronicles: Medieval with you. Think of it as a little end-of-year snack from the team, something to enjoy before we all step away for the holidays and gear up for what's up next. This update takes a look at the underlying structure of our combat system and the ...
Steam News · Nov 14, 2025
In this blog, we’ll take a closer look at how our dev team approaches building settlements in our game. That means anything from small villages to big cities that you, as a player, will get to explore. We’re building a large, immersive world in Chronicles Medieval. And a world like that needs more than open fields and forests. It needs places that draw you in.The goal was simple - we set out to ha...
Steam News · Sep 5, 2025
There are very few assets in the marketing campaign of a video game that are as important as the Announcement Trailer. We put a lot of thought into how we want to frame the conversation around Chronicles: Medieval, and our team put together some truly awesome work to make that vision a reality.We’d like to take a moment to celebrate our talented colleagues, the awesome work they’ve done, and shine...
Steam News · Jul 4, 2025
Chronicles: Medieval FAQ We’ve seen your questions popping up all over - and we absolutely love the curiosity and excitement around Chronicles: Medieval! So, we grabbed a few of the devs, sat them down, and asked some of the most common questions we’ve been seeing. This FAQ is just the beginning - we’ll keep updating it as more details come together as our goal is to give you real answers, not jus...