

Chako 2026
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Steam News · Oct 4
Combat Streaks, Balance & UI Polish
Gameplay & Balance Revamped Multiplier Streak System: I completely overhauled the scoring streak mechanic to reward aggressive and skilled play over passive strategies. No-Damage Streak: Gain a +0.01x multiplier for every 5 enemies defeated without taking damage.Dodge Bonus: Instantly gain a +0.25x multiplier for 5 seconds when successfully dodging enemy attacks.Kill Chain: Every 8 enemies defeate...
Steam News · Sep 26
Companions, Stat Orb & Combat Synergy Fixes
Companion System UpdateThe Green, Red, and Purple NPCs you unlock at the main base by defeating regional bosses will now actively assist you! At the start of your run (in the first node), one of these NPCs will appear to grant you their Active Ability and 1 of their 3 Passive traits to support you for the entire run.Stat Upgrade OrbA new orb that pauses the game when collected and presents 2 rando...
Steam News · Sep 12
Survival & Capture Nodes
New Survival Node:Face an endless onslaught! Instead of regular enemy waves, a single enemy type will continuously swarm the arena for a set duration (e.g., 120 seconds). Note: Enemies here drop only Gold, no XP. If you survive the timer, you will be rewarded with a massive level-up bonus featuring stat cards with 4x the usual attributes!New Capture Node:A tactical new arena featuring a swarm of a...
Steam News · Sep 2
Frost Orb, Boss Tweaks & New Languages
I'm deploying a small patch today to improve your runs and expand our world. Here is what is new in this update:Added the Frost Orb! You can now find and collect this new orb type on the map during your runs to unleash its freezing effects on nearby enemies.Kurhi (Melee Green Boss): Added a new ranged attack. His jump attack is now much deadlier, tracking your movement mid-air with a curved trajec...
Steam News · Aug 31
Spell Progression & Onboarding
Spell System OverhaulSpells purchased at the Mage NPC now feature 6 distinct upgrade levels.The maximum tier a spell card can reach during a dungeon run is now capped by its purchased level at the base. Buying a spell once only unlocks its Level 1 card in the run.Added a new "Toggle" button to easily activate or deactivate unlocked spells from the active drop pool.Spell grid icons now display the ...
Steam News · Aug 28
Chako Demo is Now Live!
Hello everyone!The day has finally arrived—the Chako Demo is now officially live and ready to play!What's in the Demo?This demo gives you a solid taste of the core loop, covering exactly the first third of the full game. While the final release will feature Green, Red, and Purple thematic zones across 19 map nodes, this demo grants you full access to the Green Theme, allowing you to explore and co...
Steam News · Aug 13
[Pre-Demo] UI/UX & Settings Update
Event System ImprovementsDynamic Previews: Hovering over an event choice now opens a preview panel showing the required D20 roll and your exact stat modifier.Visual Cues: Choice buttons now subtly tint green or red based on your stat advantages.Clarity: Added explicit "(Required Roll: X)" text directly to the choice buttons for better accessibility. Success and Failure outcomes are also cleanly fo...