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Steam News · Sep 1
Hey everyone,Earlier today, mikeydsc made a discussion post just to check if we were okay because we’ve been a little quiet lately. (Can we spam the comments with “Thank you, mikeydsc”?
Steam News · Jul 26
Another patch just dropped! Hey everyone!We've fixed one of the biggest headaches in the game: the startup bug where the game could get stuck on a gray square the first time you launched it. This should finally be gone! If you still run into it for any reason, please let us know. We're keeping a close eye on it.We've also tweaked the dice balance a bit more. In particular, the section before enter...
Steam News · Jul 22
It’s been one week since our game hit the wild.For four years, this game was almost our entire lives. Every evening after work, every weekend, every holiday Bilge (Whiplash) and I poured absolutely everything we had into this project. Seeing you all actually play it, and care about it... has been the most overwhelming, beautiful experience of our lives.The Bumps in the RoadOf course, not everythin...
Steam News · Jul 19
Another patch is live!ChangesImproved the reliability of save/load in a few edge cases.Fixed several dialogue issues and typos reported by the community.Updated the Dice tutorial to make it clearer that Dice are consumable resources.Added more collectible Dice to several scenes throughout the game.
Steam News · Jul 19
Hey everyone!Another small update is live!ChangesAdded an autosave at the end of every Book. The game already autosaves at the beginning of every scene, but we've also added an autosave at the end of each Book to make sure you have a more reliable checkpoint before moving on.Fixed an Insight leveling bug. There was a bug that allowed Insight skills to level beyond the intended maximum of Level 3. ...
Steam News · Jul 18
Hey everyone!Our goal was for spending dice to feel tense and meaningful. The idea behind the system is that money is luck and you're only as lucky as the dice count you have.(We might have drawn a little too heavily from real-life inflation for this one... it's rough, folks.)That said, we realized that in some spots, the tension tipped over into frustration. That's definitely not the experience w...
Steam News · Jul 17
Hey everyone!Another patcy is live. Thanks again for all the bug reports and feedback. We've been reading everything and working through the list as fast as we can.Fixed several issues that could prevent saving or loading the game correctly.Fixed a bug that could cause dialogue choices to not appear.Fixed an issue that could cause character portraits to appear in the wrong position during certain ...
Steam News · Jul 15
Thanks again for all the reports and feedback. Here's what's included in this update:Switched to new video codecs to fix the broken video playback on Steam Deck.Fixed the stuttering during the intro video. (The intro was originally rendered in 4K, which was causing performance issues on some systems. We've reduced the quality a little, and it now plays smoothly.)Thanks for helping us make Celestia...
Steam News · Jul 14
Fixed the incorrect Neural Archive Boost description.Fixed an issue where loading a save from the main menu could incorrectly start the intro sequence.Fixed an issue where Howard could get stuck outside RR Industries, preventing players from entering the location.Fixed an issue where multiple Communist Dice weren't calculating correctly.Fixed an issue that caused the game to lock up at the graveya...
Steam News · Jul 14
Known IssuesHey everyone! We wanted to share the issues we're currently aware of and working on.H.264 Video Issue (Steam Deck / Linux / Proton)Some Steam Deck and Linux (Proton) users may experience issues with H.264 videos.This issue only appeared after the game went live (due to H.264 licensing), we never encountered it during testing. We've already identified the cause, and a fix is coming toda...