

0 followers · 0 likes · 0 posts today
Steam News · May 6
Hello everybody. So I didn't caught all the bugs, what a surprise. First of bugs is a poor communication from game to player and relates to initial hint system. Player enters the station perimeter when he follows the hints and when is tasked to activate weapons nothing happens. The problem is that weapons are disabled inside station perimeter but it didn't occur to me, that game should tell this t...
Steam News · Apr 26
Celestial Drift is OUT. Last 36 hours before release were really hard because multiple things get wrong during that time so I had to work only with short breaks for food. Only now (three days later) I recovered enough to be able to write this devlog. So I updated demo version to block access to multiplayer as I have stated in game description. And after that I pushed out the full release version o...
Steam News · Apr 13
Hello everybody. This last update before game release contains not only complete colour redesign of UI but many functional and other visual changes. However the most significant update is completeness of all mob's visuals (finally). I don't say I'm not going to ever change those visuals, but I believe they are good enough to show them in new trailer. And new trailer is the main reason for this dev...
Steam News · Mar 10
Recently I made multiple updates both to demo version on Steam and itch.io and test version on itch.io. Those test versions are already disabled, because I'm not going to keep them updated. Now because I'm approaching my release date, here are few information on what you can expect from released game. First in demo version the multiplayer will be disabled. But demo itself will be still playable in...