

Steam News · Sep 24
211.55 Added a "Standard" autoexplore mode that matches older classic autoexplore pathing, it is now the default. Added a "Performance" autoexplore mode that utilizes far less CPU but ocassionally causes exploration to meander more. Autoexplore will now be interrupted if your domination breaks. Fixed a bug that rarely caused objects targeted for spreading Klanq to display with mods. Fixed a bug th...
Steam News · Sep 7
This is a beta test of a new autoexplore algorithm! Let us know if you spot any bugs or issues. 211.52 - 'beta' branch *Added a new 'classic' autoexplore mode which is a more performant version of the original autoexplore algorithm. (the default is now 'classic') *Updated enemy targeting behavior. *Fixed a bug that caused the calendar to not display properly on the status bar.
Steam News · Aug 8
211.51 Effects that increase the size of damage dice now apply to arc winders. Irisdual beam now interrupts auto-actions. Gigantic creatures are now transmuted into gigantic gems. You can no longer become hotter than the surface of the sun (but you may still become much colder than absolute zero). Wakeful effects no longer apply multiple times. Fixed a bug that caused holy places to become hostile...
Steam News · Jul 4
211.50 Autoexplore will now only dig in order to reach revealed objects of interest. Autoexplore is now less prone to discard its last target if interrupted. Fixed a bug that caused saves to load with a stale zone cache. Fixed a bug that caused cybernetic fist weapons to remain on your hands after being unimplanted. Fixed a bug that caused the required skills to highlight garbage and harvestables ...
Steam News · Jun 25
Hey folks,We have some nice updates to share. First, after several weeks on the beta branch, our performance patch is now ready for everyone. It includes lots of little fixes and some deep rewrites that result in a big performance bump, so hopefully your next adventure is buttery-smooth, whether you're playing on a high-end machine, a potato, or something in between. These optimizations also apply...
Steam News · Apr 25
211.38 - 'beta' branch Greatly improved performance on wet maps.
Steam News · Apr 23
211.37 - 'beta' branch Improved performance in Bethesda Susa. Fixed a bug that caused to sometimes meander off the main map or into important quest locations. Fixed a bug that caused the Modern UI option to not be shown. Fixed a bug that caused whip up a meal for creatures without the cooking skill to fail. Fixed a bug that caused Amnesia to throw exceptions if it was ever removed.
Steam News · Mar 27
Hey folks,We put up a new, experimental branch (lang-experimental) for testing a total rewrite of our text generation systems. This was done to support our efforts to localize Caves of Qud. We don't have any new languages to test yet; we just want to test the framework. If you're interested in helping out, keep reading!We'd just need players to play the game and see if anything is off, particularl...
Steam News · Mar 25
Heavily systemic, decades-in-the-works roguelike RPG Caves of Qud belongs to a taxonomy of games that we, the experts at PC Gamer, professionally identify as "PC-ass PC games." Other PC-ass PC games include Deus Ex, Dwarf Fortress, and EVE Online. Notably, none of those games can be played on the Nintendo Switch or Nintendo Switch 2 videogame consoles—but as of February 2026, Caves of Qud can... R...
Steam News · Mar 19
Caves of Qud is famously complex, simulating a surreal science-future where your player character can sprout new limbs at a moment's notice, apes and crabs have shifting reputational dynamics with one another, and a concrete wall can gain full personhood through items that grants sentience... Read more.