

0 followers · 0 likes · 0 posts today
Steam News · May 15
Dear Castle Crafters,This patch tackles the things you've asked about most: the profile system, widescreen support, and quality-of-life and stability issues in the Level Editor.The biggest change: when you open the game, you now go straight to the main menu. Profiles are only needed if you want to play the campaign — otherwise you can jump right in. This was long overdue, and we really appreciate ...
Steam News · May 1
Dear Castle Crafters,We're still working our way through your bug reports. Thank you so much for the patience and the detailed feedback! Every report helps, and this patch tackles another big batch of issues alongside some quality-of-life improvements we think you'll like. 🏰✨ Additions📖 New onboarding system to guide you through the various game systems - plus a new "Help" section in the main menu...
Steam News · Apr 21
Dear Castle Crafters,Since release, you've smashed our concurrent player record by a mile. And we're honestly blown away. Thank you to everyone giving our little game a shot. 🏰The flip side: more players meant more edge cases, and we uncovered a bunch of bugs we never ran into during Early Access + a few old "friends" showing up for the party🐛. We're really sorry about the rough edges. The good ne...
Steam News · Apr 19
Dear Castle Crafters, Turret Tinkerers, and Moat Masters, After more than a year of implementing your fantastic feedback, squashing more bugs than our house cat Lucky, and wringing enough performance out of the engine that even our ancient laptop can run it - we're finally ready to call Castle Craft ready for 1.0! 🎉Here's what's packed into this release:🛠️ Level Editor: build your own maps and sha...
Steam News · Mar 19
Sharpen your personal arsenalSeveral combat skills now grow even deadlier in the late game:⚔️ Sword & Shield: Tier 10 unleashes astral blades with every swing, letting your strikes reach beyond the melee range.🏹 Bow: Tiers 5–10 add one extra arrow per shot, filling the battlefield with deadly fire.🪨 Telekinesis; Tiers 5–10 let you wrench more projectiles from the ground, empowering your volleys wi...
Steam News · Jan 29
⚔️ New Units & TraitsThis patch is part of the Warfare milestone, and as such, new combat units take center stage: Menturions, Satyrs, and Telemachs (finally, a counter to those catapults!).We’ve also made solid progress on the Level Editor and hope to have it ready soon. For now and for the February patch our focus remains firmly on combat.Without further ado, meet: 🧠 New Enemy Unit: Menturion Me...
Steam News · Jan 10
👑 King Debimius is royal in every aspect of his personality - including his complete unwillingness to move. For generations, no one has been able to relocate either him or the center of his power: the treasure chest. Until now.This patch finally adds the ability to move the treasure chest to new locations 🧳✨If the past is any indication, you - the players - will find ingenious ways to use this to ...
Steam News · Dec 19, 2025
It’s getting cold and foggy outside (we’re still waiting for snow), so we thought we’d take you somewhere warm with our latest patch: the desert plains of Stygia.This update gives you access to the legendary architecture of Stygia. Built from massive yet cleanly finished stone and reinforced with iron bars, Stygian structures are famed for their durability. They offer even more protection than Sto...
Steam News · Dec 3, 2025
Dear Castle BuildersAfter the UI Update and the huge refactoring of the skill system, we’re back to more frequent updates. And we’ve got a nice little patch for you. This one finally adds visually distinct tiers for the archer platoons:We'll let Debimius present the full patch notes:Building & ConstructionAdded visual tiers for the Building Hammer skill.Re-added structure repairing with the Buildi...
Steam News · Nov 26, 2025
Hey everyone!It’s that time of year again! The Steam Awards are back! As a very small team (tm) working passionately on Castle Craft, your nomination would mean the (voxel-)world to us.With the UI Milestone Update just released, we’ve officially crossed the halfway mark of our roadmap, and the next steps are the biggest ones yet.What’s Coming Next on the Roadmap?Warfare Update: Command Armies & Bu...