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Steam News · 4d
Hello everyone, Eddie here with another update for Carrot Revenge.Today, I'm releasing version 1.0 of Carrot Revenge. This includes all maps and bosses. Can you help Rabbit get his revenge?I would like to take this moment to thank everyone who tested the game and helped in its development. See you on the leaderboards!If you are having any technical issues, reach me via Discord or email me at: edpl...
Steam News · Aug 19
Hello everyone, Eddie here with another update for Carrot Revenge!RELEASE DATE CONFIRMED!I'm thrilled to announce that Carrot Revenge will be launching on September 4, 2026!The full version will include all 3 maps and their respective bosses, giving you the complete story of Rabbit's journey — and the chance to see how it all ends. (For now...)ADDED LANGUAGE SUPPORTThe game now supports the follow...
Steam News · Jun 24
Hello everyone, Eddie here with another update for Carrot Revenge.MAJOR CHANGESLUCK SYSTEMLuck turned out to be too unpredictable—often leading to either overpowered runs or wasted upgrades. To improve balance and consistency, I've removed the luck system entirely.What this means:Luck upgrades can no longer be rolledLuck no longer influences the rarity of upgrade optionsLuck no longer affects powe...
Steam News · May 27
Hello everyone, Eddie here with another update for Carrot Revenge.ADDED LANGUAGE SUPPORTAdded Simplified Chinese translationsAdded Spanish translationsYou can change the game language by clicking the language icon at the top right of the main menu.These translations are still under development. If you find any inconsistencies, please report them!ENDLESS WAVES CHANGESReduced endless waves enemies' ...
Steam News · May 22
Hello everyone, Eddie here with another update for Carrot Revenge.Minor ChangesAdded support for 16:10 resolutions (Steam Deck ready!)Changed the "Show-Off" Perk: now heals 4 health after dodging (2-second cooldown) instead of granting 1% of needed experience toward the next level.Fixed leaderboard entries and updatesFixed achievement display in the Achievements panel (Best Run / Total Amount)Impr...
Steam News · May 12
Hello everyone, Eddie here with another update for Carrot Revenge.SKILL TREE FOR PERKSAs part of this update, I've decided to completely revamp how perks are earned and chosen.One issue with the old system was that rewarded perks were completely random. This created situations where players received perks that didn't connect with their current build, making them useless. At the same time, players ...
Steam News · Mar 30
Hello everyone, Eddie here with the latest update for Carrot RevengeNEW WEAPON TYPE - CARROTOTEMI've noticed that third and especially fourth weapon upgrades normally felt underwhelming.By the time you reach them, your first and second weapons should have already received many upgrades, and the higher difficulty to level up as the game progresses leaves fewer opportunities to invest in those later...
Steam News · Mar 6
Hello everyone, Eddie here with the patch notes for today's update. END GAME CHANGESAs before, but good to remember: Whenever a player clears a map, the player permanently unlocks endless waves for that map in the next runs. Improved end-game leveling-up logic.Added a new visual aid to alert player when the endless waves are starting.Added a timer to the top left of the screen showing the player's...
Steam News · Mar 4
Hello everyone, Eddie here to tell you about our latest demo update, V2.1.CONTROLLER AND ACCESSIBILITY SUPPORTAdded controller support – connect your controller and you should be able to use it in-game.You can also toggle auto-aiming OFF while using the controller. Simply press the Right Trigger and aim with the Right Stick, a visual aid will appear on the screen near Rabbit, showing the direction...
Steam News · Jan 16
Hello everyone, Eddie here, developer of Carrot Revenge.Progress is better than ever and a major demo overhaul happened, please download/update the demo version of the game to check the changes, its a big list so better get started.MAJOR UPDATESGAMEPLAY COREMain Game Progression (Reworked)After research I decided to switch the main core progression of the game, before you had a set number of enemi...