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Steam News · 5d
New You can now move a whole item stack by holding down CTRL. Added icons for trading and contracts to island list. Added quick access to owned buildings to dock view. The map window is now bigger and has a compass. You can also move the viewpoint now. Added contract list to captains log. Changes Updated Unity and other dependencies. You can now trade with Plantations or Mines of other nations if ...
Steam News · Aug 9
New NPC ships will now shoot at each other. Added english fort island to map. You can now buy a letter of marque at forts. This will allow you to attack ships of other nations. Added one new achievement. Changes Increased starting food of islands in Tutorial. New citizens will now only be added to islands if there is enough food and open jobs. Increased food value of Bread and Meat. Spaced out isl...
Steam News · Jul 26
New Added health to sails. Added different worker classes to citizens. For now, this is mainly a backend change that improves the economy simulation. Added a tooltip with construction costs to the "Construct building" button when managing a plantation. Citizen needs can now also spawn a contract. Added two new achievements. Changes Updated and expanded the captain's log. Increased construction cos...
Steam News · Jul 10
New You can now buy plantations! Changes The ocean shader has been completely reworked. This significantly improves the water, waves, etc. The coastlines of islands have been improved. Lighting and fog effects have been adjusted. The background in the main menu has been slightly adjusted. The toggle to skip the tutorial is now only displayed if the tutorial has been completed at least once. Fixes ...
Steam News · Jun 27
New Added new item and building: Coconut and Coconut harvester Added new island type: Fort Changes Adjusted and expanded some tutorial texts. Increased speed of rowboat. Fixes Fixed a bug that prevented players from upgrading their ship type. Fixed a bug that incorrectly triggered a famine on an island. Fixed a bug related to hiring crew members. Fixed several translation errors. You found a bug o...
Steam News · Jun 19
Because of many economy related changes I highly recommend starting a new save! Existing saves only partially benefit from these changes. New Added fleet management: If you upgrade your ship type the old one will become a ship in your fleet. You can also buy additional ships. When you hire a captain for a fleet ship they can do automatic trading or automatically supply the buildings you own. Added...
Steam News · Jun 7
New New island added. (England, produces bricks) Building limit per building type added. This should prevent islands from spamming a single building type. Added a cooldown to raids. New building for pirate hideouts: the pirate fortress. If there is a famine on an island, a quest to deliver food is added. Added new ship upgrades for crew and cargo capacity. Changes Food trading now has a higher pri...
Steam News · Jun 4
New A small notification appears in the corner when you save. Mine islands are no longer counted as "Cities" but are now their own thing, similar to plantations. Changes Some islands have been visually improved a bit. The distance between islands in the tutorial has been reduced. The map is now unlocked in the tutorial. License prices have been slightly reduced. The starting resources for all isla...
Steam News · Jun 1
Caribbean Frontier is now available in Early Access! Please keep in mind that this means many features are still unfinished or missing completely. In the upcoming weeks and months I plan to do the following: (in no specific order) - Improve overall world visuals (e.g. ocean and islands) - Add naval combat - Add Pirates as playable faction - Add fleet management - Balancing changes - Allow player t...
Steam News · May 8
Caribbean Frontier will release in Early Access on June 1st! But why Early Access, you might ask. With my previous games the 1.0 versions had some problems that later resolved/improved. However, that meant that many players (including myself!) where unhappy with release version and had to wait for the updates. With this game I want to try a different approach to settle expectations and to improve ...