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Steam News · May 8
Bug FixesCamera was broken for the first 10 seconds of each game. FixedMatches wouldn't start. FixedBug in combat would sometimes allow enemies to take actions during your turn. Attempt at a fix.UpdatesOpening the esc menu while playing solo will "pause the game". Players can now set the game speed in the esc menu.In multiplayer games, game speed can be changed but all players have to have the sam...
Steam News · May 1
UpdatesTwo new tiles to land on when traveling around the board. Wishing Well and Item Pedestals.Wishing Well allows players to reroll any item they want, once per visit.Item Pedestal has one of four different powerful items, randomly distributed each playthrough. Wildebear - New character, different dice, stats and card pool than Johnathan.Note to the players:Thanks for checking out Cardboard, I ...
Steam News · Apr 30
Show Before ReleaseTomorrow marks the official launch of CardBoard and with it the playable class Wildebear! It's been a rough year to get to this point, rewrites and bugs galore. But here we are, release day less than 24 hours away and changes are still being made and cards being added. I feel I should tease one of the changes you'll experience when diving into CardBoard tomorrow by showing you a...
Steam News · Apr 11
Bug fixOn Draw effects no longer crash or stall the game. -these were cards like internal burningMap under construction Some additions have been made to the map that aren't fully finished and additional tiles are now visible that can't be accessed at this time. :) Big changes are coming
Steam News · Apr 10
Changes:Reworked the entire game loop, this is really just too much to write here. TLDR of it is multiplayer works now.Fixed some spelling and grammar issues.Fixed Treevor not dying.Fixed Shops. There was a ton of bugs I created with the redesign and some of the bugs were already existing. If you find one I didn't catch, please let me know.Changed scaling of stats for the enemies depending on the ...
Steam News · Mar 31
Redesign of Multiplayer?!To try and keep this as short as possible, when I went into designing CardBoard's multiplayer the first time around, I worked off a template of multiplayer not suited to this type of game. Only through extensive testing, redesigns, and bugs did I learn I messed up. I could give up and throw away the towel. But if I'm going to fail, I want to fail for other reasons than a f...
Steam News · Mar 28
Bug FixFixed Soft Lock on Opening Esc Menu - Pressing Esc key called old code on a player controller that was changing input modes which was fine but closing the esc menu wasn't setting it back. This never broke the game in editor and only happened in the packaged game. lol sorry for all the headaches I might've caused. ːsteamfacepalmː
Steam News · Mar 28
Bug FixesNow in combat when the turn timer runs out, targets for cards will be chosen for you until card queue is empty.Added small change to help between double clicks and single clicks. Shot in the dark for this one lol
Steam News · Mar 27
A Different DeckbuilderI wanted to create something that was much easier to get into but as complex as the player wanted it to get. There is no mana, no lands, no special energy but your life points and the cards you have. Cards can be upgraded and at the moment there is over 200 possible card outcomes. This is still early days but I hope everyone has fun with this demo and next update aside from ...