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Steam News · Oct 16
Happy Friday Folks, Update 0.51 releases today, including a major refresh to several of our UI elements, big changes to class balance, tweaks to our resource gathering formula, and a litany of bug fixes. A highlight of this week’s update is the myriad changes we’ve made to CU’s User Interface, focusing on readability, performance, user customization, and beautification. Players should see better U...
Steam News · Oct 9
Happy Friday Folks,Today we are releasing Update 0.50.1, including tweaks to gathering balance, a new NPC animal for players to pursue, and several bug fixes. Your feedback since Update 0.50 released has been invaluable in helping us track down tricky issues and pain points that we will continually seek to address, and 0.50.1 is just the start of that effort. More harvest nodes will now spawn for ...
Steam News · Oct 8
Tomorrow, October 9th, at 3PM EDT, join us for a developer livestream with Katt and Derek on Twitch. We’ll be talking about Scouts, answering your questions, and we might even brave the RvR zones.
Steam News · Oct 2
Happy Friday Folks,Update 0.50 is here, and with it two major new gameplay features - the Scout archetype, with a unique class for each Realm, and the first iteration of siege mechanics, with craftable trebuchets to rain hell upon enemies and Keep gates alike. Additionally, we’ve introduced some new combat stats, mechanics, balance tweaks, and plenty of bug fixes. Above: The war intensifies with t...
Steam News · Sep 30
Hey Folks,It’s been a minute since we introduced our Autumn Roadmap, so we wanted to take a moment to check in and talk to you all about what you can expect to see in this week’s patch, Update 0.50. There are two headline features being introduced with Update 0.50, both of which should provide significant additional variety to Realm vs. Realm combat across all three factions. What’s Coming This Up...
Steam News · Sep 25
Hey Folks, Update 0.49.1 is live now, and brings with it a bug fix for an issue that you all helped us discover last week - the Combat Log should now be back to full regular functionality, displaying ability names and correct damage numbers across the board. While 0.49.1 addressed this high priority issue, our focus internally has been on working towards delivering new content featured on our Summ...
Steam News · Sep 24
Tomorrow, September 25th, at 3PM EDT, join us for a developer livestream with Katt on Twitch. We’ll be hanging out in the latest build and exploring the world of Camelot Unchained.
Steam News · Sep 18
Hey Folks, Update 0.49 goes live today, and with it improvements to NPC behavior, new music, art updates across Silvermine Mountains, as well as tweaks to dynamic weather and godrays. This build also features several bug fixes for class and archetype abilities, and a resolution for some consumables not properly stacking. We know that our lighting is an area that’s been a bit hit or miss in the pas...
Steam News · Sep 11
Hey Folks,Update 0.48.1 goes live today, including some high priority bug fixes and an adjustment to stack sizes for crafting materials. We understand that the stack limit of 1,000 for crafting materials we introduced in last week’s update was too restrictive, especially for our most dedicated crafters, and we hope to settle on a more sensible number that will work for everyone. In the meantime, w...
Steam News · Sep 4
Hey Folks, Update 0.48 is here, and with it several exciting changes, additions, and bug fixes. This patch sees a complete replacement of the previous system for gaining Class Experience. As the prior system has been a pain point for players recently, we’d talk about some of the changes more in depth and our thought process behind them. Historically we knew that the system being replaced wasn’t an...
Steam News · Sep 1
Hi Everyone, Production is back again with another roadmap update. As you may know, it’s been a busy summer over here at UCE, and based on your feedback we’ve updated our next phase of the game’s development. There is a lot to cover with our newest roadmap, and every patch will include more in-depth specifics. Today, we wanted to take the opportunity to give a broad overview of what we’re prioriti...
Steam News · Aug 28
Hey folks! Update 0.47.1 is open for another Early Access weekend. With this patch, we’re implementing a fix for an issue that popped up with Home Island Points of Interest becoming non-interactable. The team is hard at work putting together the content that will be shipping with Update 0.48 next week, and we’re excited for you to see the improvements we’ll be implementing. We also expect to share...
Steam News · Aug 21
Hey folks!Our latest patch for CU, Update 0.47, is here. With this patch, we’re introducing item drops from enemy mobs, some changes to gathering and crafting experience, as well as tweaks to the formula for Class Progression. Additionally, players can expect to see visual overhauls throughout Silvermine Mountains and Yggdra Forest. This is in addition to performance and quality of life improvemen...
Steam News · Aug 14
Hey folks! Today we are releasing Update 0.46.1 for Camelot Unchained, landing the water shader overhaul and fixing dependencies that were resulting in crashes.Our next major update will include the first iteration of balances to crafting and levelling, which we’re excited for everyone to get their hands on. We will also be landing a swathe of bug fixes to capture points to ease clunky interaction...
Steam News · Aug 7
Hey folks!Update 0.46 is here. With this patch, we’re introducing the brand new Class Progression system. This system is a big shift from the previous way characters leveled up, and we think it should help add more build diversity while reducing some of the ability bloat that existed before. Now, each time a character levels up, they gain a Progression Point that can be used to unlock the next lev...
Steam News · Jul 29
Tomorrow, July 30th, at 3PM EDT, join us for a developer livestream with Karl and Katt on Twitch. We’ll be discussing all things platform and server-related while fielding your questions.
Steam News · Jul 24
Hey folks! Today we are releasing Update 0.45.1 for Camelot Unchained, including some top priority bug fixes. Players will no longer be stuck in place after being resurrected, status effects should now be operating correctly in the UI, and the server crashes that afflicted last week’s build have been resolved. If you want to read our statement on the crashes that impacted last weekend’s Early Acce...
Steam News · Jul 24
Hey folks,First, as MJ is fond of saying, a quick Mea Culpa for this past weekend. So, Mea Culpa folks!Let’s take a moment to address the outage that required us to keep the Camelot Unchained servers down over our last Early Access weekend. Essentially, we shipped new code in this build which uncovered a hidden issue that would occur when users changed zones under certain load conditions. This wou...
Steam News · Jul 23
Tomorrow, July 24th, at 3PM EDT, join us for a developer livestream with a surprise host on Twitch. We'll be hopping in-game and exploring the world of CU live on the servers!