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Steam News · 5d
Hey Folks, Update 0.48 is here, and with it several exciting changes, additions, and bug fixes. This patch sees a complete replacement of the previous system for gaining Class Experience. As the prior system has been a pain point for players recently, we’d talk about some of the changes more in depth and our thought process behind them. Historically we knew that the system being replaced wasn’t an...
Steam News · Sep 1
Hi Everyone, Production is back again with another roadmap update. As you may know, it’s been a busy summer over here at UCE, and based on your feedback we’ve updated our next phase of the game’s development. There is a lot to cover with our newest roadmap, and every patch will include more in-depth specifics. Today, we wanted to take the opportunity to give a broad overview of what we’re prioriti...
Steam News · Aug 28
Hey folks! Update 0.47.1 is open for another Early Access weekend. With this patch, we’re implementing a fix for an issue that popped up with Home Island Points of Interest becoming non-interactable. The team is hard at work putting together the content that will be shipping with Update 0.48 next week, and we’re excited for you to see the improvements we’ll be implementing. We also expect to share...
Steam News · Aug 21
Hey folks!Our latest patch for CU, Update 0.47, is here. With this patch, we’re introducing item drops from enemy mobs, some changes to gathering and crafting experience, as well as tweaks to the formula for Class Progression. Additionally, players can expect to see visual overhauls throughout Silvermine Mountains and Yggdra Forest. This is in addition to performance and quality of life improvemen...
Steam News · Aug 14
Hey folks! Today we are releasing Update 0.46.1 for Camelot Unchained, landing the water shader overhaul and fixing dependencies that were resulting in crashes.Our next major update will include the first iteration of balances to crafting and levelling, which we’re excited for everyone to get their hands on. We will also be landing a swathe of bug fixes to capture points to ease clunky interaction...
Steam News · Aug 7
Hey folks!Update 0.46 is here. With this patch, we’re introducing the brand new Class Progression system. This system is a big shift from the previous way characters leveled up, and we think it should help add more build diversity while reducing some of the ability bloat that existed before. Now, each time a character levels up, they gain a Progression Point that can be used to unlock the next lev...
Steam News · Jul 29
Tomorrow, July 30th, at 3PM EDT, join us for a developer livestream with Karl and Katt on Twitch. We’ll be discussing all things platform and server-related while fielding your questions.
Steam News · Jul 24
Hey folks! Today we are releasing Update 0.45.1 for Camelot Unchained, including some top priority bug fixes. Players will no longer be stuck in place after being resurrected, status effects should now be operating correctly in the UI, and the server crashes that afflicted last week’s build have been resolved. If you want to read our statement on the crashes that impacted last weekend’s Early Acce...
Steam News · Jul 24
Hey folks,First, as MJ is fond of saying, a quick Mea Culpa for this past weekend. So, Mea Culpa folks!Let’s take a moment to address the outage that required us to keep the Camelot Unchained servers down over our last Early Access weekend. Essentially, we shipped new code in this build which uncovered a hidden issue that would occur when users changed zones under certain load conditions. This wou...
Steam News · Jul 23
Tomorrow, July 24th, at 3PM EDT, join us for a developer livestream with a surprise host on Twitch. We'll be hopping in-game and exploring the world of CU live on the servers!