



0 followers · 0 likes · 0 posts today
Steam News · Oct 2
A double update today!Combat CameraThe combat camera has been given a once-over.It now gives you a much more smooth experience across all sorts of scenarios. Once the combat arenas were all located on plain terrain, far away from geometry it may collide with. Now that terrain is undulating, is more detailed, and the combat grid flows seamlessly across those features, the camera needs to be able to...
Steam News · Aug 31
A while back I mentioned how I finally turned my attention to the roads. What I didn't say is that once I started, I couldn't quite stop, so this past month has gone almost entirely into modifying the road tool to achieve what I had envisioned.The biggest part of that vision was to have the road now carving its own ground. Instead of lying on top of the terrain and hoping it works, the road cuts i...
Steam News · Jul 28
I've wanted proper rivers in this game for a long time, and I finally built a system for them right inside Unity. You thread a line of nodes through a scene to set where the river runs, and the tool bakes that into a flowing ribbon of water. There's an in-editor River Tool so authoring one is pleasant instead of a chore. It came together faster than I'd expected, because under the hood it's the sa...
Steam News · Jul 17
The road tool I wrote about last time is in good enough shape now that I could finally turn to the roads themselves, which had been waiting on a proper look for far too long. The first change is the textures, which are gone and replaced outright. The new ones are built from photos I took out on hikes, real stone, dirt and gravel from the ground I walk on, instead of the placeholder surfaces I'd be...
Steam News · Jul 1
Before the update itself, a quick hello, since this is the first devlog I'm posting on Steam. I'm the solo developer behind Call of Saregnar, an old-school single-player RPG, and every so often I write up whatever corner of the game I've been buried in. These logs have been running on Patreon for a while, which is why this one's numbered 170 rather than 1. From here they'll go up on Steam too, so ...
Steam News · Jan 6, 2022
Giving a firm nod to classic 90s RPGs, you can try out a brand new demo for the upcoming Call of Saregnar. Read the full article here:
Steam News · Sep 20, 2021
Do you miss earlier party-based RPGs? Call of Saregnar is an in development title from Damjan Mozetič inspired by the likes of Betrayal at Krondor, TES: Daggerfall and Realms of Arkania. Read the full article here: