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Steam News · Aug 25
Milder ocular health indicator. Pinch zoom tutorial for the tablet map. Most cuttable planks now have fragile markings.
Steam News · Aug 23
* Biohazard logo on wristwatch. * Compass like location pin for tablet map.
Steam News · Aug 20
This is gonna be a whole bunch of nerd babble. Unless you're a Vulkan dev, this stuff means nothing to you. But for the keen, here it is anyway: * LibKTX2 now matches what is on my public fork at this moment (with feedback from Khronos). * Made the internal `mt64()` calls in the engine thread-safe. No issues detected to date, but it was worth doing anyway. * VRAM arena mapping/unmapping in the eng...
Steam News · Aug 10
This release mainly fixes SDF-BVH mode looking dull. Other engine issues (that frankly would have hardly affected the game) have been resolved as well.
Steam News · Jul 23
This release brings a whole host of graphical fixes, updates and gameplay fixes: Fixed a regression introduced in the last update that disabled volumetric fog. New and improved motion blur: ghosting should be minimized and quality of motion blur during head rotations should be drastically improved. FPV items no longer penetrate the wall. Fixed a bug where if you loaded a nearby save after spawn, c...
Steam News · Jul 17
Many passes are now camera-relative which helps with depth precision when the viewer is far from world origin. Affects primary raster, shadow renders and much more. (i.e. distortions on the tablet at a large distance from spawn should be gone.) Window scaling above 100% was busted and now should be fixed: fullscreen windowed mode should cover the entire screen now.
Steam News · Jul 14
A major MAJOR update for y'all: Added audio and input options Resolution and path tracing mode changing without game reboot Access to the main menu in game Ability to save options for next reboot Loading indicator Making wrist...
Steam News · Jul 1
Laptop GeForce RTX 3050 reports only 3.87GBs of mem. Making it inclusive of that too.