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Steam News · Sep 1
UI/UXAdded 960×540, 1024×576, and 1152×648 windowed resolutions.Bug FixesFixed Power and Explosive challenge blocks not being restored after restarting a challenge run.Fixed score multiplier values and tooltips not refreshing immediately when bonuses changed.
Steam News · Aug 29
UI/UXWeekly Run modifiers now provide term definitions on hover.Ballpedia cards now play a sound when hovered or focused.Difficulty modifiers now save and restore between sessions.Updated sprite for Buster Ball.P.S. - check out Buster's first ever press release : )
Steam News · Aug 25
UI/UXAdded Bumper and Chain Bumper to the Ballpedia Blocks section.Scrollable text containers now scroll automatically when using controller input.Bug FixesFixed fullscreen toggle to always force a windowed resolution smaller than monitor resolution when switching.Fixed some text containers which did not become properly scrollable when text scale is increased.
Steam News · Aug 23
GameplayIcicles are now included in the "Bullets bounce off walls" run modifier.BalanceTweaked floor score targets: → .Tweaked layer score curve slightly.PerformanceImproved rendering engine settings to slightly improve effect caching.Bug FixesFixed bullets not breaking frozen blocks correctly.Fixed unlock screens appearing behind other interface elements.Fixed an issue where the game could get...
Steam News · Aug 22
New FeaturesAdded a Blocks tab to the Ballpedia with visuals and descriptions for block types and statuses.Added a Text Scale option from 100% to 125%.GameplayWeekly Runs now use a new scoring system.UI/UXThe Weekly Run button now indicates whether the current week has not yet been attempted.Improved text rendering at lower resolutions, separate from Text Scale options.Adjusted tab button visuals....
Steam News · Aug 21
Thanks to everyone who has given feedback over the past week! Please join our Discord if you want to provide feedback or discuss the game.BalanceRetuned score requirements for Low and Medium Security.Bug FixesFixed the Mirror Paddle not resetting on a new floor.Fixed music sometimes not playing when a new layer starts.
Steam News · Aug 21
UI/UXValues reduced by Wiz Ball are now highlighted in purple.PerformanceUpdated engine from Godot 4.7.1 to 4.7.2Changed physics configuration, hopefully fixing an issue where the game could randomly crash on some hardware.Bug FixesWiz Ball now correctly reduces all upgrade and Contraband durations and hit requirements.Fixed an issue where Contraband tooltips were not in sync with their actual val...
Steam News · Aug 19
UI/UXAdded 3200×1800, 3840×2160, 5120×2880, and 7680×4320 resolution options.Improved available resolution choices for unconventional display sizes and aspect ratios.Tweaked contrast on cursor and some UI elements.Bug FixesPrevented pausing during states where the pause menu is unavailable.
Steam News · Aug 18
GameplayThe tutorial prompt now appears once per session when starting a New Game until the player completes a full run.Bug FixesChanged VSync to a more widely supported mode, preventing Mailbox fallback warnings on unsupported systems. Potentially resolves some crashes / responsiveness issues.Possible AMD BugIt's possible that the Godot Engine has a compatibility issue with certain AMD cards. If ...
Steam News · Aug 18
UI/UXUI now display live values for Buster, Death, Hive, Hyper, Magnet, Plague, Prize, Scribe, Sniper, Tennis, Greed, and Wrecking Balls.Comet Ball now shows progress toward its Fire threshold.Cleaned up descriptions for Thunder Ball and Snow Ball.BalancePlague Ball base hit interval increased from to seconds.Minimum intervals increased from to seconds.Infections now spread through Connect...